[Sidefx-houdini-list] carve by attribute

Jesse Erickson mr.nicey.pants at gmail.com
Wed Apr 6 17:57:56 EDT 2016


Ah, I see. Sorry missed the part about varying the line length, that's a
great method!

On Wed, Apr 6, 2016 at 2:47 PM, Alex Lim <alex-list at leisora.com> wrote:

> You won't need to worry about clip sop won't accept varying parameter.
> Instead, you vary the length along X axis (let's say).
>
> Think of it like a paper shredder: you can't vary the shredding line to
> which you feed the paper, but you can vary the length of the paper to feed
> to the shredder. Afterward you restored the partially trimmed paper, you
> get varied carve result. This method will can work with any geometry, and
> probably can handle heavy dataset better than foreach sop.
>
> On Wed, Apr 6, 2016 at 2:20 PM Jesse Erickson <mr.nicey.pants at gmail.com>
> wrote:
>
> > Interesting idea Alex, although Clip doesn't accept variables either so
> > you'd still need to run it through a ForEach. Is there any advantage to
> > doing the operation on uv position vs. just doing a normal carve?
> >
> > On Wed, Apr 6, 2016 at 1:06 PM, jordanhalsey <jordanhalsey at gmail.com>
> > wrote:
> >
> > > Depending on what you want to do, chops can do some of this, chops also
> > > has a copychop, with a shift chop and some other stuff thrown you can
> do
> > > some cool stuff with mass amounts of curves. Definitely faster that amy
> > > forloop stuff.
> > >
> > >
> > > Sent from my Sprint Samsung Galaxy Note5.
> > > -------- Original message --------From: Jesse Erickson <
> > > mr.nicey.pants at gmail.com> Date: 4/6/16  10:25 AM  (GMT-07:00) To:
> > > sidefx-houdini-list at sidefx.com Subject: Re: [Sidefx-houdini-list]
> carve
> > > by attribute
> > > Not really, doesn't take varying values. You can either put it in a
> > ForEach
> > > running on primitives or rewrite the whole dang thing in Vex. If you
> > don't
> > > have that many curves just ForEach it.
> > >
> > > On Wed, Apr 6, 2016 at 5:05 AM, Gerbrand Nel <g at cannonballbunny.com>
> > > wrote:
> > >
> > > > Hey guys
> > > > Is it possible to drive the first u value in the carve sop with a
> > custom
> > > > attribute?
> > > > If so, how?
> > > > Thanks
> > > > G
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