[Sidefx-houdini-list] carve by attribute

Jesse Erickson mr.nicey.pants at gmail.com
Wed Apr 6 17:20:22 EDT 2016


Interesting idea Alex, although Clip doesn't accept variables either so
you'd still need to run it through a ForEach. Is there any advantage to
doing the operation on uv position vs. just doing a normal carve?

On Wed, Apr 6, 2016 at 1:06 PM, jordanhalsey <jordanhalsey at gmail.com> wrote:

> Depending on what you want to do, chops can do some of this, chops also
> has a copychop, with a shift chop and some other stuff thrown you can do
> some cool stuff with mass amounts of curves. Definitely faster that amy
> forloop stuff.
>
>
> Sent from my Sprint Samsung Galaxy Note5.
> -------- Original message --------From: Jesse Erickson <
> mr.nicey.pants at gmail.com> Date: 4/6/16  10:25 AM  (GMT-07:00) To:
> sidefx-houdini-list at sidefx.com Subject: Re: [Sidefx-houdini-list] carve
> by attribute
> Not really, doesn't take varying values. You can either put it in a ForEach
> running on primitives or rewrite the whole dang thing in Vex. If you don't
> have that many curves just ForEach it.
>
> On Wed, Apr 6, 2016 at 5:05 AM, Gerbrand Nel <g at cannonballbunny.com>
> wrote:
>
> > Hey guys
> > Is it possible to drive the first u value in the carve sop with a custom
> > attribute?
> > If so, how?
> > Thanks
> > G
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



More information about the Sidefx-houdini-list mailing list