[Sidefx-houdini-list] carve by attribute

jordanhalsey jordanhalsey at gmail.com
Wed Apr 6 16:06:45 EDT 2016


Depending on what you want to do, chops can do some of this, chops also has a copychop, with a shift chop and some other stuff thrown you can do some cool stuff with mass amounts of curves. Definitely faster that amy forloop stuff.


Sent from my Sprint Samsung Galaxy Note5.
-------- Original message --------From: Jesse Erickson <mr.nicey.pants at gmail.com> Date: 4/6/16  10:25 AM  (GMT-07:00) To: sidefx-houdini-list at sidefx.com Subject: Re: [Sidefx-houdini-list] carve by attribute 
Not really, doesn't take varying values. You can either put it in a ForEach
running on primitives or rewrite the whole dang thing in Vex. If you don't
have that many curves just ForEach it.

On Wed, Apr 6, 2016 at 5:05 AM, Gerbrand Nel <g at cannonballbunny.com> wrote:

> Hey guys
> Is it possible to drive the first u value in the carve sop with a custom
> attribute?
> If so, how?
> Thanks
> G
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