[Sidefx-houdini-list] carve by attribute

Jesse Erickson mr.nicey.pants at gmail.com
Wed Apr 6 13:25:02 EDT 2016

Not really, doesn't take varying values. You can either put it in a ForEach
running on primitives or rewrite the whole dang thing in Vex. If you don't
have that many curves just ForEach it.

On Wed, Apr 6, 2016 at 5:05 AM, Gerbrand Nel <g at cannonballbunny.com> wrote:

> Hey guys
> Is it possible to drive the first u value in the carve sop with a custom
> attribute?
> If so, how?
> Thanks
> G
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