[Sidefx-houdini-list] Accessing bone capture attributes
andy at andynicholas.com
Wed Apr 6 11:51:26 EDT 2016
Aaah! Perfect. Exactly what I'm after. Thank you Neil!
On 06/04/2016 16:49, Neil Dickson wrote:
> There are now Capture Attribute Unpack and Capture Attribute Pack
> SOPs, so that you can convert to a bunch of array attributes (point
> and detail, and int, float, and string, if I recall correctly), and
> then use the VEX support for array attributes to modify them, then
> convert back.
> On 06/04/2016 8:13 AM, Andy Nicholas wrote:
>> Hi all,
>> Does anyone know if there's a way of accessing the capture attributes
>> from VEX? The indexpair array type for the boneCapture attribute
>> doesn't seem to be supported by... well, anything.
>> What I want to do is to have some way of accessing the bone capture
>> weights so I can tweak them in VEX, and then set the new values. Is
>> that even possible?
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