[Sidefx-houdini-list] Compounding in Houdini?

Andy Nicholas andy at andynicholas.com
Tue Oct 27 15:30:34 EDT 2015


Yep, exactly what François said. That's as close as you'll get 
replicating XSI's mechanism. When you do the drag and drop and press 
Apply, it'll automatically link up your promoted parameters to the ones 
inside using expressions. It's a pretty efficient workflow.



On 27/10/2015 18:45, François Duchesneau wrote:
> I'm not familiar with the XSI compound concept but you can promote a 
> bunch of parameter to a top subnet for example.
>
> Select the top subnnet, click the gear and "Edit Parameter Interface" 
> and then drag and drop the parameters you want to from internal nodes 
> to the Parameter Interface window.
>
> Hope this makes sense.
>
> Francois
>
> On 10/27/2015 02:36 PM, pedro santos wrote:
>> @Andy indeed making an asset out of a simple tree feels like 
>> overkill. The
>> word asset sounds heavy :)
>>
>> I tried the gallery too and not bad.
>>
>> But one thing is missing here In XSI I just selected a bunch of nodes 
>> and
>> compounded them. And I could used compounds inside compounds inside
>> compounds. Here the Parameter nodes only work for outside the Vop 
>> Atribute
>> or that can be nested and nested inside the Vop Attribute? Whats the
>> compound equivelent here?  Creating Subnet from selected doesn't 
>> appear to
>> expose the parameters.
>>
>> Thanks!
>>
>>
>>
>> On Tue, Oct 27, 2015 at 6:28 PM, Andy Nicholas <andy at andynicholas.com>
>> wrote:
>>
>>> Yep, if you want propagation, then HDAs are the way to go.
>>>
>>> It's worth mentioning a lesser known alternative though, as nine 
>>> times out
>>> of ten I prefer to use Gallery presets.
>>>
>>> Generally I don't need to have instances update, I just want a clean 
>>> and
>>> easy way to reuse work I've done before without the hassle of having to
>>> manage versions, etc. It's analogous to a code snippet copy/paste 
>>> type of
>>> workflow, but I find that better suits an approach of rapid 
>>> prototyping. If
>>> something's useful, I drop it as a preset into a Gallery. It's easy 
>>> to pull
>>> back out, tweak and update, and if it becomes mature enough as a 
>>> tool, then
>>> I can easily convert it to an HDA later.
>>>
>>> Galleries have the bonus of not polluting your Tab menu while being 
>>> easily
>>> accessible as presets from the gear menu. You can make a Gallery 
>>> preset out
>>> of any node, and it will also store any nodes contained within it.
>>>
>>> Not saying HDAs are bad, just that I tend to only use them when I need
>>> that robustness of propagation that you mentioned.
>>>
>>> Cheers,
>>> Andy
>>>
>>>
>>>
>>> On 27/10/2015 17:35, Cristobal Infante wrote:
>>>
>>>> You need to look into creating digital assets, this way your 
>>>> updates will
>>>> propagate...
>>>>
>>>> Here is a sidefx Masterclass on creating tools:
>>>>
>>>> https://vimeo.com/86717911
>>>>
>>>> On 27 October 2015 at 17:14, pedro santos <probiner at gmail.com> wrote:
>>>>
>>>> So in ICE I'm used to export a compound, it being added to the list of
>>>>> available compounds and me being able to place instances of it node
>>>>> field,
>>>>> so even if I update the compound it also gets update.
>>>>>
>>>>> How do you do the same in Houdini or are there other ways of working
>>>>> better
>>>>> than this in Houdini?
>>>>>
>>>>> I already have my parameters in place.
>>>>> http://i.imgur.com/PuIBSAz.png
>>>>>
>>>>> Thanks :)
>>>>>
>>>>>
>>>>>
>>>>> -- 
>>>>>
>>>>>
>>>>>
>>>>> *------------------------------[image:
>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro 
>>>>>
>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>> <http://probiner.x10.mx/>*
>>>>> _______________________________________________
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>>
>>
>
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