[Sidefx-houdini-list] Houdini indie render solution
earthShatteringKaboom at gmail.com
Mon Oct 26 07:22:03 EDT 2015
I'm pretty sure the non commercial renderman 20 will work with the non
On Mon, Oct 26, 2015 at 7:43 PM, Gerbrand Nel <g at cannonballbunny.com> wrote:
> Thanks Cris
> I looked into cloud rendering, but I live in South Africa.
> We have awesome wildlife, great weather, Nelson Mandela, and the worst
> most expensive internet on the planet.
> Uploading scenes to render might take longer and cost more than buying a
> new render-farm every time the client makes a change. (ok I'm being
> dramatic, but you get the picture)
> Octane standalone sounds interesting... I shall look into this :)
> On 26/10/2015 10:35, Cristobal Infante wrote:
>> On a few tests I did, I noticed some speed improvement when rendering with
>> H15. The've added some great shaders as well.
>> However if I was freelancer I would incorporate gridmarket's cloud
>> rendering to my workflow, and not rely so much on overnight renders when
>> delivery looms.
>> If GPU is your thing I guess you could always use the octane standalone to
>> render, as mentioned v03 will support vdb. You may want to create a few
>> little tools to export/import. Also otoy will be announcing a cloud
>> rendering service very soon.
>> essentially outsourcing some of you renders will keep you sane ;)
>> On Monday, 26 October 2015, Gerbrand Nel <g at cannonballbunny.com> wrote:
>> Hi guys.
>>> I have been doing most of my jobs in houdini since the start of 2015, and
>>> I'm loving the work flow.
>>> Most things just work, and although I have to re-learn allot of skills, I
>>> feel like this is an upgrade to my skill set.
>>> There is one huge problem though.
>>> Everything needs to get rendered at the end of the day.
>>> Mantra is beautiful, and amazingly powerful, and can get the job done,
>>> its kinda slow.
>>> Well slow in my incapable hands.
>>> I've done a few tutorials on rendering, but no matter how much I tweak, a
>>> render still takes around 15 to 20 min per frame.
>>> As far as cpu renders go, this is not so bad, but I'm a freelancer, and
>>> most of the other freelancers around me have switched to redshift.
>>> I've done a few comparisons, and most of the times redshift will give you
>>> the same results in 1/5 of the time.
>>> Rendering normal geometry via alembic in soft or maya is not the end of
>>> the world, but how would I render fur or volumes?
>>> I'm using houdini indie, so 3rd party renders in houdini are out of the
>>> question for me.
>>> Do you guys know of a way to get fur or volumes from houdini into
>>> I would like to give Blender/Cycles a go, but I have never used blender
>>> for anything other than camera tracking.
>>> Cycles seems like it is up for the task, but without alembic, how would
>>> this work?
>>> Any input on this matter would rock!!
>>> Thanks guys
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