[Sidefx-houdini-list] Houdini indie render solution
g at cannonballbunny.com
Mon Oct 26 04:30:09 EDT 2015
Octane is in beta for houdini as far as I know, but you need full
houdini for that.
Building shaders for mantra with vops is so much fun, but yeah.. then
you wait your life away for the renders to finish.
Some people say that mantra comes to its own on larger heavier scenes,
but I need to render out a simple pack shot, or a aeroplane without
waiting a day.
I'm trying to get scenes into blender at the moment, but I cant even get
the camera locked to my current view :P
Man learning new software is just the best :)
I'll probably stick to mantra for fire and smoke and most volume stuff,
but I need to get a fast fur rendering solution.
Thanks for the input
On 26/10/2015 10:01, Jerome Pastorello wrote:
> Hello Gerbrand,
> Same here (kinda switching from c4d). I really don't understand Mantra render times especially when it comes to grain in refraction (just beginning to dive into it).
> My way would be to import it in c4d and render it with Arnold or Octane 3 (support volume). I don't know about hair.
>> Le 26 oct. 2015 à 08:11, Gerbrand Nel <g at cannonballbunny.com> a écrit :
>> Hi guys.
>> I have been doing most of my jobs in houdini since the start of 2015, and I'm loving the work flow.
>> Most things just work, and although I have to re-learn allot of skills, I feel like this is an upgrade to my skill set.
>> There is one huge problem though.
>> Everything needs to get rendered at the end of the day.
>> Mantra is beautiful, and amazingly powerful, and can get the job done, but its kinda slow.
>> Well slow in my incapable hands.
>> I've done a few tutorials on rendering, but no matter how much I tweak, a render still takes around 15 to 20 min per frame.
>> As far as cpu renders go, this is not so bad, but I'm a freelancer, and most of the other freelancers around me have switched to redshift.
>> I've done a few comparisons, and most of the times redshift will give you the same results in 1/5 of the time.
>> Rendering normal geometry via alembic in soft or maya is not the end of the world, but how would I render fur or volumes?
>> I'm using houdini indie, so 3rd party renders in houdini are out of the question for me.
>> Do you guys know of a way to get fur or volumes from houdini into maya/softimage?
>> I would like to give Blender/Cycles a go, but I have never used blender for anything other than camera tracking.
>> Cycles seems like it is up for the task, but without alembic, how would this work?
>> Any input on this matter would rock!!
>> Thanks guys
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