[Sidefx-houdini-list] Houdini indie render solution

Owl lwoyzarc at gmail.com
Mon Oct 26 03:49:39 EDT 2015


Hi,
I dont think redshift supports nonuniform volumes, but i'd try openVDB for
volumetrics and alembic has support for curves so i guess (haven't tried
it) you could export a ton of hair curves into abc. :)

On Mon, 26 Oct 2015 at 09:11 Gerbrand Nel <g at cannonballbunny.com> wrote:

> Hi guys.
> I have been doing most of my jobs in houdini since the start of 2015,
> and I'm loving the work flow.
> Most things just work, and although I have to re-learn allot of skills,
> I feel like this is an upgrade to my skill set.
> There is one huge problem though.
> Everything needs to get rendered at the end of the day.
> Mantra is beautiful, and amazingly powerful, and can get the job done,
> but its kinda slow.
> Well slow in my incapable hands.
> I've done a few tutorials on rendering, but no matter how much I tweak,
> a render still takes around 15 to 20 min per frame.
> As far as cpu renders go, this is not so bad, but I'm a freelancer, and
> most of the other freelancers around me have switched to redshift.
> I've done a few comparisons, and most of the times redshift will give
> you the same results in 1/5 of the time.
> Rendering normal geometry via alembic in soft or maya is not the end of
> the world, but how would I render fur or volumes?
> I'm using houdini indie, so 3rd party renders in houdini are out of the
> question for me.
> Do you guys know of a way to get fur or volumes from houdini into
> maya/softimage?
> I would like to give Blender/Cycles a go, but I have never used blender
> for anything other than camera tracking.
> Cycles seems like it is up for the task, but without alembic, how would
> this work?
> Any input on this matter would rock!!
> Thanks guys
> Gerbrand
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-- 
Regards,
Platon



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