[Sidefx-houdini-list] Pt cloud information with color attribute to Maya.

Oliver Markowski owski.himself at gmail.com
Thu Oct 22 18:18:28 EDT 2015


houdini bgeo is binary-json(as far as i remember), so there might be a good
chance your dev is able to read it...

On Thu, 22 Oct 2015 at 22:45 Ken Ouellette <ken.ouellette at gmail.com> wrote:

> My target is a dev...:)
> I'm hoping I can just give him a .geo as it is readable ans parse-able....
>
> I thought I would reach out and see if there another path... .in case
> thanks
>
> On Thu, Oct 22, 2015 at 1:40 PM, Oliver Markowski <owski.himself at gmail.com
> >
> wrote:
>
> > What's your rendertarget? If it's Vray then use ply2vrmesh on a bgeo...it
> > supports points and custom user data
> > On Thu 22 Oct 2015 at 22:35 Ken Ouellette <ken.ouellette at gmail.com>
> wrote:
> >
> > > I have a point cloud from Houdini to Maya, I need the Point color on
> them
> > > to survive.
> > >
> > >
> > > FBX gets it across but i have to export a quad to each pt and promote
> the
> > > pt Cd to Vertex.
> > >
> > > OBJs are not exporting with Cd in them.
> > >
> > > ABC ... I tried it but maya wasn't showing...
> > >
> > >
> > > this is a sequential problem as well so I need to do this for #####
> > frames.
> > >
> > >
> > >
> > > Pointers/suggestions welcome
> > >
> > > thanks
> > >
> > >
> > > -k
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