[Sidefx-houdini-list] Exporting Character Animations to UE4

Alvaro Castaneda varomix at gmail.com
Thu Nov 12 13:06:18 EST 2015


there a good talk about it in this thread Stephen

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=42102

On Thu, Nov 12, 2015 at 10:52 AM, Stephen Tucker <stucker at allegrodigital.com
> wrote:

> What Alvaro said :)
>
> On 4 November 2015 at 15:45, Alvaro Castaneda <varomix at gmail.com> wrote:
>
> > Hey Justin
> > please share what you're doing, I'm very interested in doing this ass
> well
> > but haven;t had time to figure it out
> >
> > thanks
> >
> > On Wed, Nov 4, 2015 at 4:05 PM, Bloomer, Justin Douglas <
> > jdb130130 at email.tamu.edu> wrote:
> >
> > > Alright so now I have it where I can get a rig of just bones imported
> in
> > > with animations and the mesh deforms correctly. So problem 1 is all
> > solved.
> > > Next issue I am having is trying to figure out how to bake the
> movements
> > of
> > > IKs to the bones, so that they have the transformations instead,
> > otherwise
> > > the animation flops. Any tips, ideas, or resources that say how to do
> > this?
> > >
> > > Sincerely,
> > >
> > > JEEBS
> > >
> > > On Wed, Nov 4, 2015 at 1:50 PM, Andrew Lyons <tstexture at gmail.com>
> > wrote:
> > >
> > > > The FBX importing in UE4 was apparently written by Autodesk, and is
> > > heavily
> > > > biased towards files exported from Max specifically - but also Maya.
> > Take
> > > > smoothing groups for example. Any import from Houdini will have a
> > vertex
> > > > count three times its triangle count without certain modifications to
> > the
> > > > FBX input code (ComputeEdgeSmoothingFromNormals(Mesh)).
> > > >
> > > > I can understand that Houdini engine makes FBX a less pressing system
> > for
> > > > side effects to support in Unreal, but there are still many
> > > > pipelines/workflows that depend on it I'd guess. If you can't find
> > > settings
> > > > that work, or modify the source, perhaps ask SESI to take a look...
> > > >
> > > > Cheers
> > > > On Nov 4, 2015 9:10 AM, "Bloomer, Justin Douglas" <
> > > > jdb130130 at email.tamu.edu>
> > > > wrote:
> > > >
> > > > > Hello,
> > > > >
> > > > > I am attempting to export a basic character animation that uses a
> > bone
> > > > only
> > > > > rig to test for animations in UE4. I have an fbx which works in
> Maya
> > > but
> > > > > for some reason in UE4 it shows the animation on the joints but no
> > mesh
> > > > > deformations. Does anyone have any leads or ideas as to what might
> be
> > > > wrong
> > > > > between Houdini and UE4?
> > > > >
> > > > > Sincerely,
> > > > >
> > > > > Justin "JEEBS" Bloomer
> > > > >
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