[Sidefx-houdini-list] Exporting Character Animations to UE4

Alvaro Castaneda varomix at gmail.com
Wed Nov 4 18:45:22 EST 2015


Hey Justin
please share what you're doing, I'm very interested in doing this ass well
but haven;t had time to figure it out

thanks

On Wed, Nov 4, 2015 at 4:05 PM, Bloomer, Justin Douglas <
jdb130130 at email.tamu.edu> wrote:

> Alright so now I have it where I can get a rig of just bones imported in
> with animations and the mesh deforms correctly. So problem 1 is all solved.
> Next issue I am having is trying to figure out how to bake the movements of
> IKs to the bones, so that they have the transformations instead, otherwise
> the animation flops. Any tips, ideas, or resources that say how to do this?
>
> Sincerely,
>
> JEEBS
>
> On Wed, Nov 4, 2015 at 1:50 PM, Andrew Lyons <tstexture at gmail.com> wrote:
>
> > The FBX importing in UE4 was apparently written by Autodesk, and is
> heavily
> > biased towards files exported from Max specifically - but also Maya. Take
> > smoothing groups for example. Any import from Houdini will have a vertex
> > count three times its triangle count without certain modifications to the
> > FBX input code (ComputeEdgeSmoothingFromNormals(Mesh)).
> >
> > I can understand that Houdini engine makes FBX a less pressing system for
> > side effects to support in Unreal, but there are still many
> > pipelines/workflows that depend on it I'd guess. If you can't find
> settings
> > that work, or modify the source, perhaps ask SESI to take a look...
> >
> > Cheers
> > On Nov 4, 2015 9:10 AM, "Bloomer, Justin Douglas" <
> > jdb130130 at email.tamu.edu>
> > wrote:
> >
> > > Hello,
> > >
> > > I am attempting to export a basic character animation that uses a bone
> > only
> > > rig to test for animations in UE4. I have an fbx which works in Maya
> but
> > > for some reason in UE4 it shows the animation on the joints but no mesh
> > > deformations. Does anyone have any leads or ideas as to what might be
> > wrong
> > > between Houdini and UE4?
> > >
> > > Sincerely,
> > >
> > > Justin "JEEBS" Bloomer
> > >
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