[Sidefx-houdini-list] Exporting Character Animations to UE4

Bloomer, Justin Douglas jdb130130 at email.tamu.edu
Wed Nov 4 11:50:27 EST 2015


I am attempting to export a basic character animation that uses a bone only
rig to test for animations in UE4. I have an fbx which works in Maya but
for some reason in UE4 it shows the animation on the joints but no mesh
deformations. Does anyone have any leads or ideas as to what might be wrong
between Houdini and UE4?


Justin "JEEBS" Bloomer

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