[Sidefx-houdini-list] Best way to export fur as geo?
lwoyzarc at gmail.com
Tue Nov 3 09:38:18 EST 2015
why cant you use alembic and poly lines / curves? blender doesn't support
On Tue, 3 Nov 2015 at 09:34 Gerbrand Nel <g at cannonballbunny.com> wrote:
> Hi guys.
> I'm still figuring out how to get my files to blender.
> I've figured out geo and cameras, but fur is a problem.
> I want to test how well it would work to convert the fur inside houdini
> to poly ribons, and export an obj with mdd cache.
> I tried it with poly wires, but that is very heavy.
> What would be the best way to convert fur into poly ribbons?
> I would like to taper them based on the fur length, or the taper
> function in the fur object. I think its called furstyle_thickness.
> It would also be great if I can get them to face the camera at all times.
> This will probably be too heavy for blender, but I would like to test it
> before I give up.
> Thanks guys
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