[Sidefx-houdini-list] SpliceHoudini

Olex P hoknamahn at gmail.com
Sat May 9 19:34:07 EDT 2015


> I guess it will be one of its best feature for any hard core Houdini user

That sounds too controversial to me ;) There must be a very good
reason for _hardcore_houdini_ user not to use Houdini :p

On Sat, May 9, 2015 at 10:28 PM, Guillaume Laforge
<guillaume.laforge.3d at gmail.com> wrote:
> When SpliceHoudini will be publicly available as an open source project
> (very soon), you will not need to use it.
> I guess it will be one of its best feature for any hard core Houdini user
> ;).
>
> Cheers,
> Guillaume
>
> On Sat, May 9, 2015 at 5:34 PM, Olex P <hoknamahn at gmail.com> wrote:
>
>> I would definitely agree with Pablo.
>> I don't think that scenario when a Fabric script developed in Maya
>> will be used within Houdini is anything close to reality.
>> Making a Fabric script in Houdini to be used in Maya makes not much
>> sense either.
>> Fabric as a competitor to Houdini Engine in Maya is something logical.
>> As well as a standalone DCC with Fabric as a core (this is actually
>> what I would like to see, especially an open source one!).
>> Sharing a Fabric script between the softwares in the same studio? I
>> don't think so.
>> Making the data base of open source Fabric scripts that users of
>> different softwares would use? Yes, that makes sense. But my bet is
>> that Houdini guys will redo any useful Fabric script into VEX / HDK /
>> Python / whatever Houdini equivalent rather than just use that script
>> directly. I think this is one of the reasons why we don't have 3rd
>> party plugins in Houdini (yeah I know there is HTOA and there was a
>> cloth solver back in the days).
>>
>> On Sat, May 9, 2015 at 8:59 PM, Guillaume Laforge
>> <guillaume.laforge.3d at gmail.com> wrote:
>> > Here is a little update: https://vimeo.com/127362431
>> >
>> > Showing how to access Houdini attributes inside Canvas (and some rambling
>> > about portable graph/asset).
>> >
>> > Cheers,
>> > Guillaume
>> >
>> > On Fri, May 8, 2015 at 8:38 PM, Guillaume Laforge <
>> > guillaume.laforge.3d at gmail.com> wrote:
>> >
>> >> Thanks Andy :).
>> >>
>> >> On Thu, May 7, 2015 at 5:12 PM, Andy Jones <andy.jones at gmail.com>
>> wrote:
>> >>
>> >>> We're definitely very interested in spliced Houdini here, for what it's
>> >>> worth.  Thanks for the work you're doing, Guillaume!
>> >>>
>> >>> On Thu, May 7, 2015 at 1:21 PM, Guillaume Laforge <
>> >>> guillaume.laforge.3d at gmail.com> wrote:
>> >>>
>> >>> > I think I should seriously consider an HoudiniHoudini open source
>> >>> project
>> >>> > then :).
>> >>> >
>> >>> > On Thu, May 7, 2015 at 2:02 PM, Pablo Giménez <pablogipi at gmail.com>
>> >>> wrote:
>> >>> >
>> >>> > > For licensing .. you also have to pay to use Fabric ;), is just a
>> >>> > different
>> >>> > > licensing schema.
>> >>> > > If you need to do something like a deformer, for me makes more
>> sense
>> >>> to
>> >>> > do
>> >>> > > it inside Houdini, using the whole toolbox, rather than just using
>> >>> Fabric
>> >>> > > inside Maya or Modo.
>> >>> > > Then move the OTL to your platform using engine.
>> >>> > > A TD who is able to make something in Fabric is always going to be
>> >>> more
>> >>> > > comfortable inside Houdini. Fabric is completely different to the
>> >>> > > philosophy behind Maya or Modo, whereas VEX fits perfectly inside
>> >>> > Houdini.
>> >>> > > The niche for Fabric is because the lack of a good processing
>> >>> > capabilities
>> >>> > > inside Maya for realtime rigs.
>> >>> > > In animation Fabric have a plus, the amount of data to compute is
>> >>> easy to
>> >>> > > control and fits in a GPU so using it allows you to get real time
>> >>> > > characters, but realtime (or close to it) characters is something
>> >>> that I
>> >>> > > hope will be in Houdini along the next year, finger crossed :)
>> >>> > > Cheers
>> >>> > >
>> >>> > > P
>> >>> > >
>> >>> > > 2015-05-07 18:18 GMT+01:00 Guillaume Laforge <
>> >>> > > guillaume.laforge.3d at gmail.com
>> >>> > > >:
>> >>> > >
>> >>> > > > Hi Pablo,
>> >>> > > >
>> >>> > > > I definitely agree with you... from an Houdini centric pipeline
>> >>> point
>> >>> > of
>> >>> > > > view.
>> >>> > > > But Houdini is not the only app used in many studio, same for
>> >>> Mantra,
>> >>> > it
>> >>> > > is
>> >>> > > > not the only renderer.
>> >>> > > > HoudiniEngine got some big advantages (it gives you access to the
>> >>> great
>> >>> > > > Houdini toolbox) but consume an HoudiniEngine licence and its
>> >>> > integration
>> >>> > > > is not always perfect (like Fabric stuff, it is a young boy).
>> >>> > > > Personally I don't see very good reasons to use Canvas inside
>> >>> Houdini
>> >>> > if
>> >>> > > > you don't need to run the same procedures in other apps (I'm
>> still
>> >>> > > dreaming
>> >>> > > > about a pure Houdini pipeline sometime ;).
>> >>> > > > But I can imagine a Canvas graph done in Modo or Maya (for some
>> >>> > > procedural
>> >>> > > > layout tools, some rigging solvers, procedural trees, etc...)
>> that
>> >>> > could
>> >>> > > > then be loaded inside Houdini or any renderer supporting Canvas
>> >>> graph.
>> >>> > > >
>> >>> > > > I'm not working on this project like if it was the new way to
>> work
>> >>> > inside
>> >>> > > > Houdini. It is just an interesting exercise for me and I'm having
>> >>> fun
>> >>> > so
>> >>> > > > far :).
>> >>> > > >
>> >>> > > > Cheers,
>> >>> > > > Guillaume
>> >>> > > >
>> >>> > > >
>> >>> > > > On Thu, May 7, 2015 at 12:10 PM, Pablo Giménez <
>> pablogipi at gmail.com
>> >>> >
>> >>> > > > wrote:
>> >>> > > >
>> >>> > > > > I have been following this development for some time, and well
>> I
>> >>> am
>> >>> > not
>> >>> > > > > sure honestly.
>> >>> > > > > I have seen Fabric, I understand there are scenarios where is
>> >>> pretty
>> >>> > > > useful
>> >>> > > > > but in others I am not convinced.
>> >>> > > > > First I am not convinced of the GPU for a general pourpose
>> thing
>> >>> like
>> >>> > > > VEX.
>> >>> > > > > And second, even if it could be interesting in having a
>> >>> multiplatform
>> >>> > > > > compute graph, well most of the time if you do your stuff in
>> >>> Houdini
>> >>> > is
>> >>> > > > > going to be compute in Houdini and for that VEX is pretty good.
>> >>> > > > > For special cases where you want to port your VEX stuff then
>> you
>> >>> have
>> >>> > > > > engine.
>> >>> > > > > Using VEX with engine is  as flexible as using K language with
>> >>> > plugins
>> >>> > > to
>> >>> > > > > support it in your platform.
>> >>> > > > > My main concern is that is a massive effort for something that
>> >>> > probably
>> >>> > > > is
>> >>> > > > > not so useful at the end if you already have Houdini in the
>> pipe.
>> >>> > > > > But this is just my personal point of view, I could be
>> completely
>> >>> > > wrong.
>> >>> > > > > Cheers
>> >>> > > > >
>> >>> > > > > P
>> >>> > > > >
>> >>> > > > >
>> >>> > > > > 2015-05-07 15:24 GMT+01:00 mondi <mondi at dyskinetic.com>:
>> >>> > > > >
>> >>> > > > > > Hi all,
>> >>> > > > > >
>> >>> > > > > > Would certainly be interested in helping out as well. I’ve
>> been
>> >>> > > working
>> >>> > > > > on
>> >>> > > > > > and off on some ideas in the same vein but with custom code,
>> >>> and it
>> >>> > > > would
>> >>> > > > > > be nice to realise some of those in a more central project.
>> >>> > > > > >
>> >>> > > > > > .m
>> >>> > > > > >
>> >>> > > > > > > On 07 May 2015, at 16:11, Alvaro Castaneda <
>> varomix at gmail.com
>> >>> >
>> >>> > > > wrote:
>> >>> > > > > > >
>> >>> > > > > > > Hey Guillaume
>> >>> > > > > > >
>> >>> > > > > > > I'm not an expert in C++ but I want to help, also I want to
>> >>> learn
>> >>> > > > more
>> >>> > > > > > > about this
>> >>> > > > > > > I actually made a very basic attempt to integrate Splice
>> into
>> >>> > > Houdini
>> >>> > > > > > like
>> >>> > > > > > > 2 years ago, but I think Fabric was not in a position to
>> help
>> >>> out
>> >>> > > at
>> >>> > > > > the
>> >>> > > > > > > moment so I just left it like that, again I just did a very
>> >>> basic
>> >>> > > > > example
>> >>> > > > > > > of integrating it, starting it and printing some text from
>> >>> > Splice,
>> >>> > > > > kinda
>> >>> > > > > > > like a Hello world hehe.
>> >>> > > > > > >
>> >>> > > > > > > I know VEX and python as well so that helps.
>> >>> > > > > > >
>> >>> > > > > > > But yeah, I'm like you, not much time but I can put
>> sometime
>> >>> here
>> >>> > > and
>> >>> > > > > > there
>> >>> > > > > > > through the week and I can test on linux, I got CentOS
>> here,
>> >>> > which
>> >>> > > is
>> >>> > > > > > what
>> >>> > > > > > > more studios use this days.
>> >>> > > > > > >
>> >>> > > > > > > well, let me know what I can do to help.
>> >>> > > > > > >
>> >>> > > > > > > Thank you
>> >>> > > > > > >
>> >>> > > > > > >
>> >>> > > > > > > On Thu, May 7, 2015 at 7:50 AM, Francois Lord <
>> >>> > > flordlists at gmail.com>
>> >>> > > > > > wrote:
>> >>> > > > > > >
>> >>> > > > > > >> Hi Guillaume.
>> >>> > > > > > >>
>> >>> > > > > > >> I can't help you with this project, but I'm very glad you
>> are
>> >>> > > doing
>> >>> > > > > it.
>> >>> > > > > > >> Fabric brings things that are complimentary to Houdini.
>> >>> > > > > > >>
>> >>> > > > > > >> Cheers!
>> >>> > > > > > >>
>> >>> > > > > > >> F
>> >>> > > > > > >>
>> >>> > > > > > >>
>> >>> > > > > > >> On 07-May-15 09:24, Guillaume Laforge wrote:
>> >>> > > > > > >>
>> >>> > > > > > >>> Thanks Gerbrand !
>> >>> > > > > > >>>
>> >>> > > > > > >>> By the lack of responses so far I was not sure my project
>> >>> was
>> >>> > > very
>> >>> > > > > > >>> interesting :).
>> >>> > > > > > >>> I guess it is mainly because it is hard to find Houdini
>> devs
>> >>> > > > > > interested by
>> >>> > > > > > >>> open source collaboration (or semi-open if you will as
>> >>> Fabric
>> >>> > and
>> >>> > > > > > Houdini
>> >>> > > > > > >>> are commercial products).
>> >>> > > > > > >>>
>> >>> > > > > > >>> But I personally like the idea to be able to use Fabric
>> >>> graph
>> >>> > > > inside
>> >>> > > > > > >>> Houdini. In theory with could create some portable logic
>> >>> that
>> >>> > > could
>> >>> > > > > run
>> >>> > > > > > >>> transparently on CPU or GPU (with more or less success of
>> >>> > course
>> >>> > > > > based
>> >>> > > > > > on
>> >>> > > > > > >>> specific scenarios). It could simplify/improve lot of
>> >>> pipelines
>> >>> > > too
>> >>> > > > > > >>> (keeping procedural operations while moving between DCCs
>> >>> along
>> >>> > > the
>> >>> > > > > > >>> pipeline). I just don't want Houdini to be the last one
>> not
>> >>> > > > > > integrating it
>> >>> > > > > > >>> ;).
>> >>> > > > > > >>>
>> >>> > > > > > >>> As I was saying, I can't spend too much time on this
>> project
>> >>> > but
>> >>> > > it
>> >>> > > > > is
>> >>> > > > > > >>> moving well. The sources will be public probably next
>> week
>> >>> (if
>> >>> > I
>> >>> > > > can
>> >>> > > > > > find
>> >>> > > > > > >>> enough time...). For now I'm testing it only on OSX, so
>> it
>> >>> will
>> >>> > > be
>> >>> > > > a
>> >>> > > > > > task
>> >>> > > > > > >>> for other devs to add a Windows and Linux build (Linux
>> >>> build is
>> >>> > > > > > probably
>> >>> > > > > > >>> working but I did not try it yet).
>> >>> > > > > > >>>
>> >>> > > > > > >>> Cheers,
>> >>> > > > > > >>> Guillaume
>> >>> > > > > > >>>
>> >>> > > > > > >>> On Thu, May 7, 2015 at 8:02 AM, Gerbrand Nel <
>> >>> > > > g at cannonballbunny.com>
>> >>> > > > > > >>> wrote:
>> >>> > > > > > >>>
>> >>> > > > > > >>> Hey Guillaume.
>> >>> > > > > > >>>> I'm not a developer , but I am super glad to see you're
>> >>> > working
>> >>> > > on
>> >>> > > > > > this!
>> >>> > > > > > >>>> Keep us posted
>> >>> > > > > > >>>> G
>> >>> > > > > > >>>>
>> >>> > > > > > >>>> On 04/05/2015 19:57, Guillaume Laforge wrote:
>> >>> > > > > > >>>>
>> >>> > > > > > >>>> Hi,
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>> I started to work on the integration of Fabric Splice
>> into
>> >>> > > > Houdini:
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>> https://vimeo.com/126371420
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>> A kind of portable VOP graph if you will ;).
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>> My free time on this project is very limited and I
>> think
>> >>> it
>> >>> > > could
>> >>> > > > > > evolve
>> >>> > > > > > >>>>> into something very interesting. The github repo will
>> be
>> >>> > public
>> >>> > > > > very
>> >>> > > > > > >>>>> soon,
>> >>> > > > > > >>>>> but if you are a developer with good Houdini knowledge
>> and
>> >>> > > would
>> >>> > > > > > like to
>> >>> > > > > > >>>>> contribute just let me know !
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>> Cheers,
>> >>> > > > > > >>>>> Guillaume
>> >>> > > > > > >>>>> _______________________________________________
>> >>> > > > > > >>>>> Sidefx-houdini-list mailing list
>> >>> > > > > > >>>>> Sidefx-houdini-list at sidefx.com
>> >>> > > > > > >>>>>
>> >>> > > >
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>> -----
>> >>> > > > > > >>>>> No virus found in this message.
>> >>> > > > > > >>>>> Checked by AVG - www.avg.com
>> >>> > > > > > >>>>> Version: 2015.0.5941 / Virus Database: 4339/9694 -
>> Release
>> >>> > > Date:
>> >>> > > > > > >>>>> 05/04/15
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>>
>> >>> > > > > > >>>>> _______________________________________________
>> >>> > > > > > >>>> Sidefx-houdini-list mailing list
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>> >>> > > > > > >>>>
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>> >>> > > > > > >>>>
>> >>> > > > > > >>>> _______________________________________________
>> >>> > > > > > >>> Sidefx-houdini-list mailing list
>> >>> > > > > > >>> Sidefx-houdini-list at sidefx.com
>> >>> > > > > > >>>
>> >>> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>> > > > > > >>>
>> >>> > > > > > >>
>> >>> > > > > > >> _______________________________________________
>> >>> > > > > > >> Sidefx-houdini-list mailing list
>> >>> > > > > > >> Sidefx-houdini-list at sidefx.com
>> >>> > > > > > >>
>> >>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>> > > > > > >>
>> >>> > > > > > > _______________________________________________
>> >>> > > > > > > Sidefx-houdini-list mailing list
>> >>> > > > > > > Sidefx-houdini-list at sidefx.com
>> >>> > > > > > >
>> >>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>> > > > > >
>> >>> > > > > > _______________________________________________
>> >>> > > > > > Sidefx-houdini-list mailing list
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>> >>> > > > > >
>> >>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>> > > > > >
>> >>> > > > >
>> >>> > > > >
>> >>> > > > >
>> >>> > > > > --
>> >>> > > > > Un saludo
>> >>> > > > > Best Regards
>> >>> > > > > Pablo Giménez
>> >>> > > > > _______________________________________________
>> >>> > > > > Sidefx-houdini-list mailing list
>> >>> > > > > Sidefx-houdini-list at sidefx.com
>> >>> > > > >
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>> > > > >
>> >>> > > > _______________________________________________
>> >>> > > > Sidefx-houdini-list mailing list
>> >>> > > > Sidefx-houdini-list at sidefx.com
>> >>> > > >
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>> > > >
>> >>> > >
>> >>> > >
>> >>> > >
>> >>> > > --
>> >>> > > Un saludo
>> >>> > > Best Regards
>> >>> > > Pablo Giménez
>> >>> > > _______________________________________________
>> >>> > > Sidefx-houdini-list mailing list
>> >>> > > Sidefx-houdini-list at sidefx.com
>> >>> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>> > >
>> >>> > _______________________________________________
>> >>> > Sidefx-houdini-list mailing list
>> >>> > Sidefx-houdini-list at sidefx.com
>> >>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>> >
>> >>> _______________________________________________
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>> >>
>> >>
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