[Sidefx-houdini-list] SpliceHoudini

Guillaume Laforge guillaume.laforge.3d at gmail.com
Sat May 9 18:28:20 EDT 2015


When SpliceHoudini will be publicly available as an open source project
(very soon), you will not need to use it.
I guess it will be one of its best feature for any hard core Houdini user
;).

Cheers,
Guillaume

On Sat, May 9, 2015 at 5:34 PM, Olex P <hoknamahn at gmail.com> wrote:

> I would definitely agree with Pablo.
> I don't think that scenario when a Fabric script developed in Maya
> will be used within Houdini is anything close to reality.
> Making a Fabric script in Houdini to be used in Maya makes not much
> sense either.
> Fabric as a competitor to Houdini Engine in Maya is something logical.
> As well as a standalone DCC with Fabric as a core (this is actually
> what I would like to see, especially an open source one!).
> Sharing a Fabric script between the softwares in the same studio? I
> don't think so.
> Making the data base of open source Fabric scripts that users of
> different softwares would use? Yes, that makes sense. But my bet is
> that Houdini guys will redo any useful Fabric script into VEX / HDK /
> Python / whatever Houdini equivalent rather than just use that script
> directly. I think this is one of the reasons why we don't have 3rd
> party plugins in Houdini (yeah I know there is HTOA and there was a
> cloth solver back in the days).
>
> On Sat, May 9, 2015 at 8:59 PM, Guillaume Laforge
> <guillaume.laforge.3d at gmail.com> wrote:
> > Here is a little update: https://vimeo.com/127362431
> >
> > Showing how to access Houdini attributes inside Canvas (and some rambling
> > about portable graph/asset).
> >
> > Cheers,
> > Guillaume
> >
> > On Fri, May 8, 2015 at 8:38 PM, Guillaume Laforge <
> > guillaume.laforge.3d at gmail.com> wrote:
> >
> >> Thanks Andy :).
> >>
> >> On Thu, May 7, 2015 at 5:12 PM, Andy Jones <andy.jones at gmail.com>
> wrote:
> >>
> >>> We're definitely very interested in spliced Houdini here, for what it's
> >>> worth.  Thanks for the work you're doing, Guillaume!
> >>>
> >>> On Thu, May 7, 2015 at 1:21 PM, Guillaume Laforge <
> >>> guillaume.laforge.3d at gmail.com> wrote:
> >>>
> >>> > I think I should seriously consider an HoudiniHoudini open source
> >>> project
> >>> > then :).
> >>> >
> >>> > On Thu, May 7, 2015 at 2:02 PM, Pablo Giménez <pablogipi at gmail.com>
> >>> wrote:
> >>> >
> >>> > > For licensing .. you also have to pay to use Fabric ;), is just a
> >>> > different
> >>> > > licensing schema.
> >>> > > If you need to do something like a deformer, for me makes more
> sense
> >>> to
> >>> > do
> >>> > > it inside Houdini, using the whole toolbox, rather than just using
> >>> Fabric
> >>> > > inside Maya or Modo.
> >>> > > Then move the OTL to your platform using engine.
> >>> > > A TD who is able to make something in Fabric is always going to be
> >>> more
> >>> > > comfortable inside Houdini. Fabric is completely different to the
> >>> > > philosophy behind Maya or Modo, whereas VEX fits perfectly inside
> >>> > Houdini.
> >>> > > The niche for Fabric is because the lack of a good processing
> >>> > capabilities
> >>> > > inside Maya for realtime rigs.
> >>> > > In animation Fabric have a plus, the amount of data to compute is
> >>> easy to
> >>> > > control and fits in a GPU so using it allows you to get real time
> >>> > > characters, but realtime (or close to it) characters is something
> >>> that I
> >>> > > hope will be in Houdini along the next year, finger crossed :)
> >>> > > Cheers
> >>> > >
> >>> > > P
> >>> > >
> >>> > > 2015-05-07 18:18 GMT+01:00 Guillaume Laforge <
> >>> > > guillaume.laforge.3d at gmail.com
> >>> > > >:
> >>> > >
> >>> > > > Hi Pablo,
> >>> > > >
> >>> > > > I definitely agree with you... from an Houdini centric pipeline
> >>> point
> >>> > of
> >>> > > > view.
> >>> > > > But Houdini is not the only app used in many studio, same for
> >>> Mantra,
> >>> > it
> >>> > > is
> >>> > > > not the only renderer.
> >>> > > > HoudiniEngine got some big advantages (it gives you access to the
> >>> great
> >>> > > > Houdini toolbox) but consume an HoudiniEngine licence and its
> >>> > integration
> >>> > > > is not always perfect (like Fabric stuff, it is a young boy).
> >>> > > > Personally I don't see very good reasons to use Canvas inside
> >>> Houdini
> >>> > if
> >>> > > > you don't need to run the same procedures in other apps (I'm
> still
> >>> > > dreaming
> >>> > > > about a pure Houdini pipeline sometime ;).
> >>> > > > But I can imagine a Canvas graph done in Modo or Maya (for some
> >>> > > procedural
> >>> > > > layout tools, some rigging solvers, procedural trees, etc...)
> that
> >>> > could
> >>> > > > then be loaded inside Houdini or any renderer supporting Canvas
> >>> graph.
> >>> > > >
> >>> > > > I'm not working on this project like if it was the new way to
> work
> >>> > inside
> >>> > > > Houdini. It is just an interesting exercise for me and I'm having
> >>> fun
> >>> > so
> >>> > > > far :).
> >>> > > >
> >>> > > > Cheers,
> >>> > > > Guillaume
> >>> > > >
> >>> > > >
> >>> > > > On Thu, May 7, 2015 at 12:10 PM, Pablo Giménez <
> pablogipi at gmail.com
> >>> >
> >>> > > > wrote:
> >>> > > >
> >>> > > > > I have been following this development for some time, and well
> I
> >>> am
> >>> > not
> >>> > > > > sure honestly.
> >>> > > > > I have seen Fabric, I understand there are scenarios where is
> >>> pretty
> >>> > > > useful
> >>> > > > > but in others I am not convinced.
> >>> > > > > First I am not convinced of the GPU for a general pourpose
> thing
> >>> like
> >>> > > > VEX.
> >>> > > > > And second, even if it could be interesting in having a
> >>> multiplatform
> >>> > > > > compute graph, well most of the time if you do your stuff in
> >>> Houdini
> >>> > is
> >>> > > > > going to be compute in Houdini and for that VEX is pretty good.
> >>> > > > > For special cases where you want to port your VEX stuff then
> you
> >>> have
> >>> > > > > engine.
> >>> > > > > Using VEX with engine is  as flexible as using K language with
> >>> > plugins
> >>> > > to
> >>> > > > > support it in your platform.
> >>> > > > > My main concern is that is a massive effort for something that
> >>> > probably
> >>> > > > is
> >>> > > > > not so useful at the end if you already have Houdini in the
> pipe.
> >>> > > > > But this is just my personal point of view, I could be
> completely
> >>> > > wrong.
> >>> > > > > Cheers
> >>> > > > >
> >>> > > > > P
> >>> > > > >
> >>> > > > >
> >>> > > > > 2015-05-07 15:24 GMT+01:00 mondi <mondi at dyskinetic.com>:
> >>> > > > >
> >>> > > > > > Hi all,
> >>> > > > > >
> >>> > > > > > Would certainly be interested in helping out as well. I’ve
> been
> >>> > > working
> >>> > > > > on
> >>> > > > > > and off on some ideas in the same vein but with custom code,
> >>> and it
> >>> > > > would
> >>> > > > > > be nice to realise some of those in a more central project.
> >>> > > > > >
> >>> > > > > > .m
> >>> > > > > >
> >>> > > > > > > On 07 May 2015, at 16:11, Alvaro Castaneda <
> varomix at gmail.com
> >>> >
> >>> > > > wrote:
> >>> > > > > > >
> >>> > > > > > > Hey Guillaume
> >>> > > > > > >
> >>> > > > > > > I'm not an expert in C++ but I want to help, also I want to
> >>> learn
> >>> > > > more
> >>> > > > > > > about this
> >>> > > > > > > I actually made a very basic attempt to integrate Splice
> into
> >>> > > Houdini
> >>> > > > > > like
> >>> > > > > > > 2 years ago, but I think Fabric was not in a position to
> help
> >>> out
> >>> > > at
> >>> > > > > the
> >>> > > > > > > moment so I just left it like that, again I just did a very
> >>> basic
> >>> > > > > example
> >>> > > > > > > of integrating it, starting it and printing some text from
> >>> > Splice,
> >>> > > > > kinda
> >>> > > > > > > like a Hello world hehe.
> >>> > > > > > >
> >>> > > > > > > I know VEX and python as well so that helps.
> >>> > > > > > >
> >>> > > > > > > But yeah, I'm like you, not much time but I can put
> sometime
> >>> here
> >>> > > and
> >>> > > > > > there
> >>> > > > > > > through the week and I can test on linux, I got CentOS
> here,
> >>> > which
> >>> > > is
> >>> > > > > > what
> >>> > > > > > > more studios use this days.
> >>> > > > > > >
> >>> > > > > > > well, let me know what I can do to help.
> >>> > > > > > >
> >>> > > > > > > Thank you
> >>> > > > > > >
> >>> > > > > > >
> >>> > > > > > > On Thu, May 7, 2015 at 7:50 AM, Francois Lord <
> >>> > > flordlists at gmail.com>
> >>> > > > > > wrote:
> >>> > > > > > >
> >>> > > > > > >> Hi Guillaume.
> >>> > > > > > >>
> >>> > > > > > >> I can't help you with this project, but I'm very glad you
> are
> >>> > > doing
> >>> > > > > it.
> >>> > > > > > >> Fabric brings things that are complimentary to Houdini.
> >>> > > > > > >>
> >>> > > > > > >> Cheers!
> >>> > > > > > >>
> >>> > > > > > >> F
> >>> > > > > > >>
> >>> > > > > > >>
> >>> > > > > > >> On 07-May-15 09:24, Guillaume Laforge wrote:
> >>> > > > > > >>
> >>> > > > > > >>> Thanks Gerbrand !
> >>> > > > > > >>>
> >>> > > > > > >>> By the lack of responses so far I was not sure my project
> >>> was
> >>> > > very
> >>> > > > > > >>> interesting :).
> >>> > > > > > >>> I guess it is mainly because it is hard to find Houdini
> devs
> >>> > > > > > interested by
> >>> > > > > > >>> open source collaboration (or semi-open if you will as
> >>> Fabric
> >>> > and
> >>> > > > > > Houdini
> >>> > > > > > >>> are commercial products).
> >>> > > > > > >>>
> >>> > > > > > >>> But I personally like the idea to be able to use Fabric
> >>> graph
> >>> > > > inside
> >>> > > > > > >>> Houdini. In theory with could create some portable logic
> >>> that
> >>> > > could
> >>> > > > > run
> >>> > > > > > >>> transparently on CPU or GPU (with more or less success of
> >>> > course
> >>> > > > > based
> >>> > > > > > on
> >>> > > > > > >>> specific scenarios). It could simplify/improve lot of
> >>> pipelines
> >>> > > too
> >>> > > > > > >>> (keeping procedural operations while moving between DCCs
> >>> along
> >>> > > the
> >>> > > > > > >>> pipeline). I just don't want Houdini to be the last one
> not
> >>> > > > > > integrating it
> >>> > > > > > >>> ;).
> >>> > > > > > >>>
> >>> > > > > > >>> As I was saying, I can't spend too much time on this
> project
> >>> > but
> >>> > > it
> >>> > > > > is
> >>> > > > > > >>> moving well. The sources will be public probably next
> week
> >>> (if
> >>> > I
> >>> > > > can
> >>> > > > > > find
> >>> > > > > > >>> enough time...). For now I'm testing it only on OSX, so
> it
> >>> will
> >>> > > be
> >>> > > > a
> >>> > > > > > task
> >>> > > > > > >>> for other devs to add a Windows and Linux build (Linux
> >>> build is
> >>> > > > > > probably
> >>> > > > > > >>> working but I did not try it yet).
> >>> > > > > > >>>
> >>> > > > > > >>> Cheers,
> >>> > > > > > >>> Guillaume
> >>> > > > > > >>>
> >>> > > > > > >>> On Thu, May 7, 2015 at 8:02 AM, Gerbrand Nel <
> >>> > > > g at cannonballbunny.com>
> >>> > > > > > >>> wrote:
> >>> > > > > > >>>
> >>> > > > > > >>> Hey Guillaume.
> >>> > > > > > >>>> I'm not a developer , but I am super glad to see you're
> >>> > working
> >>> > > on
> >>> > > > > > this!
> >>> > > > > > >>>> Keep us posted
> >>> > > > > > >>>> G
> >>> > > > > > >>>>
> >>> > > > > > >>>> On 04/05/2015 19:57, Guillaume Laforge wrote:
> >>> > > > > > >>>>
> >>> > > > > > >>>> Hi,
> >>> > > > > > >>>>>
> >>> > > > > > >>>>> I started to work on the integration of Fabric Splice
> into
> >>> > > > Houdini:
> >>> > > > > > >>>>>
> >>> > > > > > >>>>> https://vimeo.com/126371420
> >>> > > > > > >>>>>
> >>> > > > > > >>>>> A kind of portable VOP graph if you will ;).
> >>> > > > > > >>>>>
> >>> > > > > > >>>>> My free time on this project is very limited and I
> think
> >>> it
> >>> > > could
> >>> > > > > > evolve
> >>> > > > > > >>>>> into something very interesting. The github repo will
> be
> >>> > public
> >>> > > > > very
> >>> > > > > > >>>>> soon,
> >>> > > > > > >>>>> but if you are a developer with good Houdini knowledge
> and
> >>> > > would
> >>> > > > > > like to
> >>> > > > > > >>>>> contribute just let me know !
> >>> > > > > > >>>>>
> >>> > > > > > >>>>> Cheers,
> >>> > > > > > >>>>> Guillaume
> >>> > > > > > >>>>> _______________________________________________
> >>> > > > > > >>>>> Sidefx-houdini-list mailing list
> >>> > > > > > >>>>> Sidefx-houdini-list at sidefx.com
> >>> > > > > > >>>>>
> >>> > > >
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> > > > > > >>>>>
> >>> > > > > > >>>>>
> >>> > > > > > >>>>> -----
> >>> > > > > > >>>>> No virus found in this message.
> >>> > > > > > >>>>> Checked by AVG - www.avg.com
> >>> > > > > > >>>>> Version: 2015.0.5941 / Virus Database: 4339/9694 -
> Release
> >>> > > Date:
> >>> > > > > > >>>>> 05/04/15
> >>> > > > > > >>>>>
> >>> > > > > > >>>>>
> >>> > > > > > >>>>>
> >>> > > > > > >>>>> _______________________________________________
> >>> > > > > > >>>> Sidefx-houdini-list mailing list
> >>> > > > > > >>>> Sidefx-houdini-list at sidefx.com
> >>> > > > > > >>>>
> >>> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> > > > > > >>>>
> >>> > > > > > >>>> _______________________________________________
> >>> > > > > > >>> Sidefx-houdini-list mailing list
> >>> > > > > > >>> Sidefx-houdini-list at sidefx.com
> >>> > > > > > >>>
> >>> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> > > > > > >>>
> >>> > > > > > >>
> >>> > > > > > >> _______________________________________________
> >>> > > > > > >> Sidefx-houdini-list mailing list
> >>> > > > > > >> Sidefx-houdini-list at sidefx.com
> >>> > > > > > >>
> >>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> > > > > > >>
> >>> > > > > > > _______________________________________________
> >>> > > > > > > Sidefx-houdini-list mailing list
> >>> > > > > > > Sidefx-houdini-list at sidefx.com
> >>> > > > > > >
> >>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> > > > > >
> >>> > > > > > _______________________________________________
> >>> > > > > > Sidefx-houdini-list mailing list
> >>> > > > > > Sidefx-houdini-list at sidefx.com
> >>> > > > > >
> >>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> > > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > > --
> >>> > > > > Un saludo
> >>> > > > > Best Regards
> >>> > > > > Pablo Giménez
> >>> > > > > _______________________________________________
> >>> > > > > Sidefx-houdini-list mailing list
> >>> > > > > Sidefx-houdini-list at sidefx.com
> >>> > > > >
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> > > > >
> >>> > > > _______________________________________________
> >>> > > > Sidefx-houdini-list mailing list
> >>> > > > Sidefx-houdini-list at sidefx.com
> >>> > > >
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> > > >
> >>> > >
> >>> > >
> >>> > >
> >>> > > --
> >>> > > Un saludo
> >>> > > Best Regards
> >>> > > Pablo Giménez
> >>> > > _______________________________________________
> >>> > > Sidefx-houdini-list mailing list
> >>> > > Sidefx-houdini-list at sidefx.com
> >>> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> > >
> >>> > _______________________________________________
> >>> > Sidefx-houdini-list mailing list
> >>> > Sidefx-houdini-list at sidefx.com
> >>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>> >
> >>> _______________________________________________
> >>> Sidefx-houdini-list mailing list
> >>> Sidefx-houdini-list at sidefx.com
> >>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>>
> >>
> >>
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



More information about the Sidefx-houdini-list mailing list