[Sidefx-houdini-list] SpliceHoudini

Guillaume Laforge guillaume.laforge.3d at gmail.com
Sat May 9 15:59:38 EDT 2015


Here is a little update: https://vimeo.com/127362431

Showing how to access Houdini attributes inside Canvas (and some rambling
about portable graph/asset).

Cheers,
Guillaume

On Fri, May 8, 2015 at 8:38 PM, Guillaume Laforge <
guillaume.laforge.3d at gmail.com> wrote:

> Thanks Andy :).
>
> On Thu, May 7, 2015 at 5:12 PM, Andy Jones <andy.jones at gmail.com> wrote:
>
>> We're definitely very interested in spliced Houdini here, for what it's
>> worth.  Thanks for the work you're doing, Guillaume!
>>
>> On Thu, May 7, 2015 at 1:21 PM, Guillaume Laforge <
>> guillaume.laforge.3d at gmail.com> wrote:
>>
>> > I think I should seriously consider an HoudiniHoudini open source
>> project
>> > then :).
>> >
>> > On Thu, May 7, 2015 at 2:02 PM, Pablo Giménez <pablogipi at gmail.com>
>> wrote:
>> >
>> > > For licensing .. you also have to pay to use Fabric ;), is just a
>> > different
>> > > licensing schema.
>> > > If you need to do something like a deformer, for me makes more  sense
>> to
>> > do
>> > > it inside Houdini, using the whole toolbox, rather than just using
>> Fabric
>> > > inside Maya or Modo.
>> > > Then move the OTL to your platform using engine.
>> > > A TD who is able to make something in Fabric is always going to be
>> more
>> > > comfortable inside Houdini. Fabric is completely different to the
>> > > philosophy behind Maya or Modo, whereas VEX fits perfectly inside
>> > Houdini.
>> > > The niche for Fabric is because the lack of a good processing
>> > capabilities
>> > > inside Maya for realtime rigs.
>> > > In animation Fabric have a plus, the amount of data to compute is
>> easy to
>> > > control and fits in a GPU so using it allows you to get real time
>> > > characters, but realtime (or close to it) characters is something
>> that I
>> > > hope will be in Houdini along the next year, finger crossed :)
>> > > Cheers
>> > >
>> > > P
>> > >
>> > > 2015-05-07 18:18 GMT+01:00 Guillaume Laforge <
>> > > guillaume.laforge.3d at gmail.com
>> > > >:
>> > >
>> > > > Hi Pablo,
>> > > >
>> > > > I definitely agree with you... from an Houdini centric pipeline
>> point
>> > of
>> > > > view.
>> > > > But Houdini is not the only app used in many studio, same for
>> Mantra,
>> > it
>> > > is
>> > > > not the only renderer.
>> > > > HoudiniEngine got some big advantages (it gives you access to the
>> great
>> > > > Houdini toolbox) but consume an HoudiniEngine licence and its
>> > integration
>> > > > is not always perfect (like Fabric stuff, it is a young boy).
>> > > > Personally I don't see very good reasons to use Canvas inside
>> Houdini
>> > if
>> > > > you don't need to run the same procedures in other apps (I'm still
>> > > dreaming
>> > > > about a pure Houdini pipeline sometime ;).
>> > > > But I can imagine a Canvas graph done in Modo or Maya (for some
>> > > procedural
>> > > > layout tools, some rigging solvers, procedural trees, etc...) that
>> > could
>> > > > then be loaded inside Houdini or any renderer supporting Canvas
>> graph.
>> > > >
>> > > > I'm not working on this project like if it was the new way to work
>> > inside
>> > > > Houdini. It is just an interesting exercise for me and I'm having
>> fun
>> > so
>> > > > far :).
>> > > >
>> > > > Cheers,
>> > > > Guillaume
>> > > >
>> > > >
>> > > > On Thu, May 7, 2015 at 12:10 PM, Pablo Giménez <pablogipi at gmail.com
>> >
>> > > > wrote:
>> > > >
>> > > > > I have been following this development for some time, and well I
>> am
>> > not
>> > > > > sure honestly.
>> > > > > I have seen Fabric, I understand there are scenarios where is
>> pretty
>> > > > useful
>> > > > > but in others I am not convinced.
>> > > > > First I am not convinced of the GPU for a general pourpose thing
>> like
>> > > > VEX.
>> > > > > And second, even if it could be interesting in having a
>> multiplatform
>> > > > > compute graph, well most of the time if you do your stuff in
>> Houdini
>> > is
>> > > > > going to be compute in Houdini and for that VEX is pretty good.
>> > > > > For special cases where you want to port your VEX stuff then you
>> have
>> > > > > engine.
>> > > > > Using VEX with engine is  as flexible as using K language with
>> > plugins
>> > > to
>> > > > > support it in your platform.
>> > > > > My main concern is that is a massive effort for something that
>> > probably
>> > > > is
>> > > > > not so useful at the end if you already have Houdini in the pipe.
>> > > > > But this is just my personal point of view, I could be completely
>> > > wrong.
>> > > > > Cheers
>> > > > >
>> > > > > P
>> > > > >
>> > > > >
>> > > > > 2015-05-07 15:24 GMT+01:00 mondi <mondi at dyskinetic.com>:
>> > > > >
>> > > > > > Hi all,
>> > > > > >
>> > > > > > Would certainly be interested in helping out as well. I’ve been
>> > > working
>> > > > > on
>> > > > > > and off on some ideas in the same vein but with custom code,
>> and it
>> > > > would
>> > > > > > be nice to realise some of those in a more central project.
>> > > > > >
>> > > > > > .m
>> > > > > >
>> > > > > > > On 07 May 2015, at 16:11, Alvaro Castaneda <varomix at gmail.com
>> >
>> > > > wrote:
>> > > > > > >
>> > > > > > > Hey Guillaume
>> > > > > > >
>> > > > > > > I'm not an expert in C++ but I want to help, also I want to
>> learn
>> > > > more
>> > > > > > > about this
>> > > > > > > I actually made a very basic attempt to integrate Splice into
>> > > Houdini
>> > > > > > like
>> > > > > > > 2 years ago, but I think Fabric was not in a position to help
>> out
>> > > at
>> > > > > the
>> > > > > > > moment so I just left it like that, again I just did a very
>> basic
>> > > > > example
>> > > > > > > of integrating it, starting it and printing some text from
>> > Splice,
>> > > > > kinda
>> > > > > > > like a Hello world hehe.
>> > > > > > >
>> > > > > > > I know VEX and python as well so that helps.
>> > > > > > >
>> > > > > > > But yeah, I'm like you, not much time but I can put sometime
>> here
>> > > and
>> > > > > > there
>> > > > > > > through the week and I can test on linux, I got CentOS here,
>> > which
>> > > is
>> > > > > > what
>> > > > > > > more studios use this days.
>> > > > > > >
>> > > > > > > well, let me know what I can do to help.
>> > > > > > >
>> > > > > > > Thank you
>> > > > > > >
>> > > > > > >
>> > > > > > > On Thu, May 7, 2015 at 7:50 AM, Francois Lord <
>> > > flordlists at gmail.com>
>> > > > > > wrote:
>> > > > > > >
>> > > > > > >> Hi Guillaume.
>> > > > > > >>
>> > > > > > >> I can't help you with this project, but I'm very glad you are
>> > > doing
>> > > > > it.
>> > > > > > >> Fabric brings things that are complimentary to Houdini.
>> > > > > > >>
>> > > > > > >> Cheers!
>> > > > > > >>
>> > > > > > >> F
>> > > > > > >>
>> > > > > > >>
>> > > > > > >> On 07-May-15 09:24, Guillaume Laforge wrote:
>> > > > > > >>
>> > > > > > >>> Thanks Gerbrand !
>> > > > > > >>>
>> > > > > > >>> By the lack of responses so far I was not sure my project
>> was
>> > > very
>> > > > > > >>> interesting :).
>> > > > > > >>> I guess it is mainly because it is hard to find Houdini devs
>> > > > > > interested by
>> > > > > > >>> open source collaboration (or semi-open if you will as
>> Fabric
>> > and
>> > > > > > Houdini
>> > > > > > >>> are commercial products).
>> > > > > > >>>
>> > > > > > >>> But I personally like the idea to be able to use Fabric
>> graph
>> > > > inside
>> > > > > > >>> Houdini. In theory with could create some portable logic
>> that
>> > > could
>> > > > > run
>> > > > > > >>> transparently on CPU or GPU (with more or less success of
>> > course
>> > > > > based
>> > > > > > on
>> > > > > > >>> specific scenarios). It could simplify/improve lot of
>> pipelines
>> > > too
>> > > > > > >>> (keeping procedural operations while moving between DCCs
>> along
>> > > the
>> > > > > > >>> pipeline). I just don't want Houdini to be the last one not
>> > > > > > integrating it
>> > > > > > >>> ;).
>> > > > > > >>>
>> > > > > > >>> As I was saying, I can't spend too much time on this project
>> > but
>> > > it
>> > > > > is
>> > > > > > >>> moving well. The sources will be public probably next week
>> (if
>> > I
>> > > > can
>> > > > > > find
>> > > > > > >>> enough time...). For now I'm testing it only on OSX, so it
>> will
>> > > be
>> > > > a
>> > > > > > task
>> > > > > > >>> for other devs to add a Windows and Linux build (Linux
>> build is
>> > > > > > probably
>> > > > > > >>> working but I did not try it yet).
>> > > > > > >>>
>> > > > > > >>> Cheers,
>> > > > > > >>> Guillaume
>> > > > > > >>>
>> > > > > > >>> On Thu, May 7, 2015 at 8:02 AM, Gerbrand Nel <
>> > > > g at cannonballbunny.com>
>> > > > > > >>> wrote:
>> > > > > > >>>
>> > > > > > >>> Hey Guillaume.
>> > > > > > >>>> I'm not a developer , but I am super glad to see you're
>> > working
>> > > on
>> > > > > > this!
>> > > > > > >>>> Keep us posted
>> > > > > > >>>> G
>> > > > > > >>>>
>> > > > > > >>>> On 04/05/2015 19:57, Guillaume Laforge wrote:
>> > > > > > >>>>
>> > > > > > >>>> Hi,
>> > > > > > >>>>>
>> > > > > > >>>>> I started to work on the integration of Fabric Splice into
>> > > > Houdini:
>> > > > > > >>>>>
>> > > > > > >>>>> https://vimeo.com/126371420
>> > > > > > >>>>>
>> > > > > > >>>>> A kind of portable VOP graph if you will ;).
>> > > > > > >>>>>
>> > > > > > >>>>> My free time on this project is very limited and I think
>> it
>> > > could
>> > > > > > evolve
>> > > > > > >>>>> into something very interesting. The github repo will be
>> > public
>> > > > > very
>> > > > > > >>>>> soon,
>> > > > > > >>>>> but if you are a developer with good Houdini knowledge and
>> > > would
>> > > > > > like to
>> > > > > > >>>>> contribute just let me know !
>> > > > > > >>>>>
>> > > > > > >>>>> Cheers,
>> > > > > > >>>>> Guillaume
>> > > > > > >>>>> _______________________________________________
>> > > > > > >>>>> Sidefx-houdini-list mailing list
>> > > > > > >>>>> Sidefx-houdini-list at sidefx.com
>> > > > > > >>>>>
>> > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> > > > > > >>>>>
>> > > > > > >>>>>
>> > > > > > >>>>> -----
>> > > > > > >>>>> No virus found in this message.
>> > > > > > >>>>> Checked by AVG - www.avg.com
>> > > > > > >>>>> Version: 2015.0.5941 / Virus Database: 4339/9694 - Release
>> > > Date:
>> > > > > > >>>>> 05/04/15
>> > > > > > >>>>>
>> > > > > > >>>>>
>> > > > > > >>>>>
>> > > > > > >>>>> _______________________________________________
>> > > > > > >>>> Sidefx-houdini-list mailing list
>> > > > > > >>>> Sidefx-houdini-list at sidefx.com
>> > > > > > >>>>
>> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> > > > > > >>>>
>> > > > > > >>>> _______________________________________________
>> > > > > > >>> Sidefx-houdini-list mailing list
>> > > > > > >>> Sidefx-houdini-list at sidefx.com
>> > > > > > >>>
>> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> > > > > > >>>
>> > > > > > >>
>> > > > > > >> _______________________________________________
>> > > > > > >> Sidefx-houdini-list mailing list
>> > > > > > >> Sidefx-houdini-list at sidefx.com
>> > > > > > >>
>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> > > > > > >>
>> > > > > > > _______________________________________________
>> > > > > > > Sidefx-houdini-list mailing list
>> > > > > > > Sidefx-houdini-list at sidefx.com
>> > > > > > >
>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> > > > > >
>> > > > > > _______________________________________________
>> > > > > > Sidefx-houdini-list mailing list
>> > > > > > Sidefx-houdini-list at sidefx.com
>> > > > > >
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> > > > > >
>> > > > >
>> > > > >
>> > > > >
>> > > > > --
>> > > > > Un saludo
>> > > > > Best Regards
>> > > > > Pablo Giménez
>> > > > > _______________________________________________
>> > > > > Sidefx-houdini-list mailing list
>> > > > > Sidefx-houdini-list at sidefx.com
>> > > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> > > > >
>> > > > _______________________________________________
>> > > > Sidefx-houdini-list mailing list
>> > > > Sidefx-houdini-list at sidefx.com
>> > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> > > >
>> > >
>> > >
>> > >
>> > > --
>> > > Un saludo
>> > > Best Regards
>> > > Pablo Giménez
>> > > _______________________________________________
>> > > Sidefx-houdini-list mailing list
>> > > Sidefx-houdini-list at sidefx.com
>> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> > >
>> > _______________________________________________
>> > Sidefx-houdini-list mailing list
>> > Sidefx-houdini-list at sidefx.com
>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>
>



More information about the Sidefx-houdini-list mailing list