[Sidefx-houdini-list] houdini modeling?

Olex P hoknamahn at gmail.com
Sat May 9 14:01:48 EDT 2015


Poor Craig. lol

On Sat, May 9, 2015 at 1:36 AM, Alex Lim <alex-list at leisora.com> wrote:
> But if Craig switches to a new email, we'd lost the last piece of
> blast-from-the-past, yeah?
>
> On Fri, May 8, 2015 at 5:31 PM, Stephen Tucker <stucker at allegrodigital.com>
> wrote:
>
>> Some things never change. Jim Rutherford's emails will typically
>> appear empty to me, and Craig Hoffman's go to spam thanks to Gmail
>> being weird.
>> The joys of email lists :)
>>
>> On 8 May 2015 at 17:25, Craig Hoffman <craigleehoffman at aol.com> wrote:
>> > I've been on the list far too long.  Time to update to my new email
>> address.  😉
>> >
>> > -----Original Message-----
>> > From: "Ken Ouellette" <ken.ouellette at gmail.com>
>> > Sent: ‎5/‎8/‎2015 4:45 PM
>> > To: "sidefx-houdini-list at sidefx.com" <sidefx-houdini-list at sidefx.com>
>> > Subject: Re: [Sidefx-houdini-list] houdini modeling?
>> >
>> > yeah..gmail is constantly putting craig's email into SPAM.
>> > seems they don't trust that @aol.com
>> >
>> > :)
>> >
>> > On Fri, May 8, 2015 at 4:31 PM, Sam Cuttriss <teanau at gmail.com> wrote:
>> >
>> >> strange i never received Craig's message, only your reply with his
>> original
>> >> inline.
>> >>
>> >> Im beginning to recognise that houdini is unrelentingly procedural for
>> >> better or worse,
>> >> ill equipped to bash out a quick dog model, but the tool of choice for a
>> >> dogomatic genus generator.
>> >>
>> >> _sam
>> >>
>> >> On Fri, May 8, 2015 at 4:13 PM, Floyd Gillis <floyd at afcg.com> wrote:
>> >>
>> >> > I hesitate to criticize any tutorials... the more the better in my
>> >> > opinion.  But regarding your point below, I'm also mystified why a
>> >> tutorial
>> >> > for "complete beginners" would suggest adding normals to a sphere by
>> >> laying
>> >> > down an Attribute Wrangle SOP, making sure it's set to "Run Over
>> Points",
>> >> > then adding the expression "@N = @N;". ("Don't forget the
>> semi-colon.")
>> >> >
>> >> > I think it would be clearer for beginners, (and old folks like me), to
>> >> > just add a Point or Vertex SOP and select "Add Normals".
>> >> >
>> >> > Cheers
>> >> >
>> >> > On 5/9/15 12:57 AM, craigleehoffman at aol.com wrote:
>> >> >
>> >> >> There are multiple ways to do things in Houdini.  I tend to go “old
>> >> >> school” since I am always trying to get artists comfortable with
>> Houdini
>> >> >> rather than forcing them to learn expressions or code/script that are
>> >> >> easily done with standard Houdini functionality.
>> >> >>
>> >> >>
>> >> >> Editorial:  I like the fact that AttribWrangle exists, but I can’t
>> say I
>> >> >> like that I am seeing it used so much in tutorials to replace
>> standard
>> >> >> Houdini functionality because I think it reminds me too much of
>> relying
>> >> on
>> >> >> Mel for simple things and it makes a lot of artists think that
>> “Houdini
>> >> is
>> >> >> only for coders”, etc. and turn away from Houdini - which is
>> something
>> >> Side
>> >> >> Effects has worked hard to get away from.
>> >> >>
>> >> >>
>> >> >>     - how do i translate a few points to world X = 10? ( the edit
>> node
>> >> >> only
>> >> >>     gives me local offsets?)
>> >> >>
>> >> >>
>> >> >> Simple interactive method:  In point selection mode in viewport, grab
>> >> >> points and move them where you want.  You could snap to grids while
>> >> moving
>> >> >> them in X to ensure that X=10 or something…
>> >> >>
>> >> >>
>> >> >> Old school Houdini SOP method:  In point selection mode in viewport,
>> >> grab
>> >> >> points and drop down a Point SOP.  In point SOP remove expression
>> for X
>> >> >> position ($TX) and replace it with 10.  You are basically just
>> >> overriding
>> >> >> the X position for all the points you selected.
>> >> >>
>> >> >>
>> >> >> More procedural old school SOP method:  In point selection mode in
>> >> >> viewport, grab points and drop down a Group SOP.  Group the points
>> and
>> >> give
>> >> >> it a name and feed this to a Point SOP with the Group name selected
>> at
>> >> the
>> >> >> top.  In point SOP remove expression for X position ($TX) and
>> replace it
>> >> >> with 10.  This makes it a little easier to change the points in the
>> >> Group
>> >> >> as needed (you can reselect points in Node in Viewport if you want to
>> >> >> change the points you are grouping, etc.) or use the Group of Points
>> >> for a
>> >> >> later purpose.
>> >> >>
>> >> >>
>> >> >>
>> >> >> To be honest, I forgot how to do some of the pivot stuff and don’t
>> have
>> >> >> time to try something out, so I will leave that up to others…
>> >> >>
>> >> >>
>> >> >> But there is a lot of decent poly modeling in Houdini that can be
>> done
>> >> >> with PolyExtrude/Subdivide/etc. as well as some decent UV tools, but
>> it
>> >> >> isn’t going to replace Modo or some of the other really good modelers
>> >> out
>> >> >> there.  I tend to use Houdini to do those procedural type things that
>> >> other
>> >> >> modelers can’t easily do, but let the hardcore modelers make the high
>> >> end
>> >> >> models in their tool of choice.
>> >> >>
>> >> >>
>> >> >> Cheers,
>> >> >>
>> >> >> Craig
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> Sent from Windows Mail
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> From: Sam Cuttriss
>> >> >> Sent: ‎Thursday‎, ‎May‎ ‎7‎, ‎2015 ‎3‎:‎06‎ ‎PM
>> >> >> To: sidefx-houdini-list at sidefx.com
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> Where is the best place to get a grasp of basic interactive modeling
>> in
>> >> >> houdini?
>> >> >> I start projects intending to do the whole thing in houdini, but find
>> >> >> myself retreating to other apps quickly when basic poly modeling is
>> >> >> required.
>> >> >>
>> >> >>     - how do i translate a few points to world X = 10? ( the edit
>> node
>> >> >> only
>> >> >>     gives me local offsets?)
>> >> >>     - can i temporarily place a pivot to enable snapping geo from one
>> >> >> point
>> >> >>     to another?
>> >> >>
>> >> >> there are a bunch of small basic modeling features i need to get work
>> >> done
>> >> >> quickly, but those two would get me at least productive.
>> >> >>
>> >> >> thanks
>> >> >> _sam
>> >> >> _______________________________________________
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>> >> >>
>> >> >
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