[Sidefx-houdini-list] Sidefx-houdini-list Digest, Vol 470, Issue 5

Michael Montoya montoyland at gmail.com
Thu May 7 19:56:00 EDT 2015


Guilliame,

Thanks for posting to the list. I had never heard of Fabric before, and I'm
very glad that you made me aware of its existence. The possibilities this
opens up are truly mind boggling. It looks like the Fabric team has a
Houdini port on its roadmap, but your work is nonetheless truly
appreciated, I for one, look forward to playing with it in the meantime.

Thanks again,
Michael

On Fri, May 8, 2015 at 12:06 AM, <sidefx-houdini-list-request at sidefx.com>
wrote:

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> Today's Topics:
>
>    1. Re: SpliceHoudini (Guillaume Laforge)
>    2. Re: SpliceHoudini (Andy Jones)
>    3. houdini modeling? (Sam Cuttriss)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 7 May 2015 16:21:25 -0400
> From: Guillaume Laforge <guillaume.laforge.3d at gmail.com>
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] SpliceHoudini
> Message-ID:
>         <CACOZktAZsYjp6PU41C=kH8ix46ZzxViP=jKFgOL00=
> YTYMKrPA at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> I think I should seriously consider an HoudiniHoudini open source project
> then :).
>
> On Thu, May 7, 2015 at 2:02 PM, Pablo Gim?nez <pablogipi at gmail.com> wrote:
>
> > For licensing .. you also have to pay to use Fabric ;), is just a
> different
> > licensing schema.
> > If you need to do something like a deformer, for me makes more  sense to
> do
> > it inside Houdini, using the whole toolbox, rather than just using Fabric
> > inside Maya or Modo.
> > Then move the OTL to your platform using engine.
> > A TD who is able to make something in Fabric is always going to be more
> > comfortable inside Houdini. Fabric is completely different to the
> > philosophy behind Maya or Modo, whereas VEX fits perfectly inside
> Houdini.
> > The niche for Fabric is because the lack of a good processing
> capabilities
> > inside Maya for realtime rigs.
> > In animation Fabric have a plus, the amount of data to compute is easy to
> > control and fits in a GPU so using it allows you to get real time
> > characters, but realtime (or close to it) characters is something that I
> > hope will be in Houdini along the next year, finger crossed :)
> > Cheers
> >
> > P
> >
> > 2015-05-07 18:18 GMT+01:00 Guillaume Laforge <
> > guillaume.laforge.3d at gmail.com
> > >:
> >
> > > Hi Pablo,
> > >
> > > I definitely agree with you... from an Houdini centric pipeline point
> of
> > > view.
> > > But Houdini is not the only app used in many studio, same for Mantra,
> it
> > is
> > > not the only renderer.
> > > HoudiniEngine got some big advantages (it gives you access to the great
> > > Houdini toolbox) but consume an HoudiniEngine licence and its
> integration
> > > is not always perfect (like Fabric stuff, it is a young boy).
> > > Personally I don't see very good reasons to use Canvas inside Houdini
> if
> > > you don't need to run the same procedures in other apps (I'm still
> > dreaming
> > > about a pure Houdini pipeline sometime ;).
> > > But I can imagine a Canvas graph done in Modo or Maya (for some
> > procedural
> > > layout tools, some rigging solvers, procedural trees, etc...) that
> could
> > > then be loaded inside Houdini or any renderer supporting Canvas graph.
> > >
> > > I'm not working on this project like if it was the new way to work
> inside
> > > Houdini. It is just an interesting exercise for me and I'm having fun
> so
> > > far :).
> > >
> > > Cheers,
> > > Guillaume
> > >
> > >
> > > On Thu, May 7, 2015 at 12:10 PM, Pablo Gim?nez <pablogipi at gmail.com>
> > > wrote:
> > >
> > > > I have been following this development for some time, and well I am
> not
> > > > sure honestly.
> > > > I have seen Fabric, I understand there are scenarios where is pretty
> > > useful
> > > > but in others I am not convinced.
> > > > First I am not convinced of the GPU for a general pourpose thing like
> > > VEX.
> > > > And second, even if it could be interesting in having a multiplatform
> > > > compute graph, well most of the time if you do your stuff in Houdini
> is
> > > > going to be compute in Houdini and for that VEX is pretty good.
> > > > For special cases where you want to port your VEX stuff then you have
> > > > engine.
> > > > Using VEX with engine is  as flexible as using K language with
> plugins
> > to
> > > > support it in your platform.
> > > > My main concern is that is a massive effort for something that
> probably
> > > is
> > > > not so useful at the end if you already have Houdini in the pipe.
> > > > But this is just my personal point of view, I could be completely
> > wrong.
> > > > Cheers
> > > >
> > > > P
> > > >
> > > >
> > > > 2015-05-07 15:24 GMT+01:00 mondi <mondi at dyskinetic.com>:
> > > >
> > > > > Hi all,
> > > > >
> > > > > Would certainly be interested in helping out as well. I?ve been
> > working
> > > > on
> > > > > and off on some ideas in the same vein but with custom code, and it
> > > would
> > > > > be nice to realise some of those in a more central project.
> > > > >
> > > > > .m
> > > > >
> > > > > > On 07 May 2015, at 16:11, Alvaro Castaneda <varomix at gmail.com>
> > > wrote:
> > > > > >
> > > > > > Hey Guillaume
> > > > > >
> > > > > > I'm not an expert in C++ but I want to help, also I want to learn
> > > more
> > > > > > about this
> > > > > > I actually made a very basic attempt to integrate Splice into
> > Houdini
> > > > > like
> > > > > > 2 years ago, but I think Fabric was not in a position to help out
> > at
> > > > the
> > > > > > moment so I just left it like that, again I just did a very basic
> > > > example
> > > > > > of integrating it, starting it and printing some text from
> Splice,
> > > > kinda
> > > > > > like a Hello world hehe.
> > > > > >
> > > > > > I know VEX and python as well so that helps.
> > > > > >
> > > > > > But yeah, I'm like you, not much time but I can put sometime here
> > and
> > > > > there
> > > > > > through the week and I can test on linux, I got CentOS here,
> which
> > is
> > > > > what
> > > > > > more studios use this days.
> > > > > >
> > > > > > well, let me know what I can do to help.
> > > > > >
> > > > > > Thank you
> > > > > >
> > > > > >
> > > > > > On Thu, May 7, 2015 at 7:50 AM, Francois Lord <
> > flordlists at gmail.com>
> > > > > wrote:
> > > > > >
> > > > > >> Hi Guillaume.
> > > > > >>
> > > > > >> I can't help you with this project, but I'm very glad you are
> > doing
> > > > it.
> > > > > >> Fabric brings things that are complimentary to Houdini.
> > > > > >>
> > > > > >> Cheers!
> > > > > >>
> > > > > >> F
> > > > > >>
> > > > > >>
> > > > > >> On 07-May-15 09:24, Guillaume Laforge wrote:
> > > > > >>
> > > > > >>> Thanks Gerbrand !
> > > > > >>>
> > > > > >>> By the lack of responses so far I was not sure my project was
> > very
> > > > > >>> interesting :).
> > > > > >>> I guess it is mainly because it is hard to find Houdini devs
> > > > > interested by
> > > > > >>> open source collaboration (or semi-open if you will as Fabric
> and
> > > > > Houdini
> > > > > >>> are commercial products).
> > > > > >>>
> > > > > >>> But I personally like the idea to be able to use Fabric graph
> > > inside
> > > > > >>> Houdini. In theory with could create some portable logic that
> > could
> > > > run
> > > > > >>> transparently on CPU or GPU (with more or less success of
> course
> > > > based
> > > > > on
> > > > > >>> specific scenarios). It could simplify/improve lot of pipelines
> > too
> > > > > >>> (keeping procedural operations while moving between DCCs along
> > the
> > > > > >>> pipeline). I just don't want Houdini to be the last one not
> > > > > integrating it
> > > > > >>> ;).
> > > > > >>>
> > > > > >>> As I was saying, I can't spend too much time on this project
> but
> > it
> > > > is
> > > > > >>> moving well. The sources will be public probably next week (if
> I
> > > can
> > > > > find
> > > > > >>> enough time...). For now I'm testing it only on OSX, so it will
> > be
> > > a
> > > > > task
> > > > > >>> for other devs to add a Windows and Linux build (Linux build is
> > > > > probably
> > > > > >>> working but I did not try it yet).
> > > > > >>>
> > > > > >>> Cheers,
> > > > > >>> Guillaume
> > > > > >>>
> > > > > >>> On Thu, May 7, 2015 at 8:02 AM, Gerbrand Nel <
> > > g at cannonballbunny.com>
> > > > > >>> wrote:
> > > > > >>>
> > > > > >>> Hey Guillaume.
> > > > > >>>> I'm not a developer , but I am super glad to see you're
> working
> > on
> > > > > this!
> > > > > >>>> Keep us posted
> > > > > >>>> G
> > > > > >>>>
> > > > > >>>> On 04/05/2015 19:57, Guillaume Laforge wrote:
> > > > > >>>>
> > > > > >>>> Hi,
> > > > > >>>>>
> > > > > >>>>> I started to work on the integration of Fabric Splice into
> > > Houdini:
> > > > > >>>>>
> > > > > >>>>> https://vimeo.com/126371420
> > > > > >>>>>
> > > > > >>>>> A kind of portable VOP graph if you will ;).
> > > > > >>>>>
> > > > > >>>>> My free time on this project is very limited and I think it
> > could
> > > > > evolve
> > > > > >>>>> into something very interesting. The github repo will be
> public
> > > > very
> > > > > >>>>> soon,
> > > > > >>>>> but if you are a developer with good Houdini knowledge and
> > would
> > > > > like to
> > > > > >>>>> contribute just let me know !
> > > > > >>>>>
> > > > > >>>>> Cheers,
> > > > > >>>>> Guillaume
> > > > > >>>>> _______________________________________________
> > > > > >>>>> Sidefx-houdini-list mailing list
> > > > > >>>>> Sidefx-houdini-list at sidefx.com
> > > > > >>>>>
> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>> -----
> > > > > >>>>> No virus found in this message.
> > > > > >>>>> Checked by AVG - www.avg.com
> > > > > >>>>> Version: 2015.0.5941 / Virus Database: 4339/9694 - Release
> > Date:
> > > > > >>>>> 05/04/15
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>> _______________________________________________
> > > > > >>>> Sidefx-houdini-list mailing list
> > > > > >>>> Sidefx-houdini-list at sidefx.com
> > > > > >>>>
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > >>>>
> > > > > >>>> _______________________________________________
> > > > > >>> Sidefx-houdini-list mailing list
> > > > > >>> Sidefx-houdini-list at sidefx.com
> > > > > >>>
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > >>>
> > > > > >>
> > > > > >> _______________________________________________
> > > > > >> Sidefx-houdini-list mailing list
> > > > > >> Sidefx-houdini-list at sidefx.com
> > > > > >>
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > >>
> > > > > > _______________________________________________
> > > > > > Sidefx-houdini-list mailing list
> > > > > > Sidefx-houdini-list at sidefx.com
> > > > > >
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > >
> > > > > _______________________________________________
> > > > > Sidefx-houdini-list mailing list
> > > > > Sidefx-houdini-list at sidefx.com
> > > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Un saludo
> > > > Best Regards
> > > > Pablo Gim?nez
> > > > _______________________________________________
> > > > Sidefx-houdini-list mailing list
> > > > Sidefx-houdini-list at sidefx.com
> > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > >
> > > _______________________________________________
> > > Sidefx-houdini-list mailing list
> > > Sidefx-houdini-list at sidefx.com
> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > >
> >
> >
> >
> > --
> > Un saludo
> > Best Regards
> > Pablo Gim?nez
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 7 May 2015 14:12:46 -0700
> From: Andy Jones <andy.jones at gmail.com>
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] SpliceHoudini
> Message-ID:
>         <CAGaLK5D5_jSt2u73px=
> Oq64Jy2LaegHYW-iuaZguzU-rQ4yHvA at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> We're definitely very interested in spliced Houdini here, for what it's
> worth.  Thanks for the work you're doing, Guillaume!
>
> On Thu, May 7, 2015 at 1:21 PM, Guillaume Laforge <
> guillaume.laforge.3d at gmail.com> wrote:
>
> > I think I should seriously consider an HoudiniHoudini open source project
> > then :).
> >
> > On Thu, May 7, 2015 at 2:02 PM, Pablo Gim?nez <pablogipi at gmail.com>
> wrote:
> >
> > > For licensing .. you also have to pay to use Fabric ;), is just a
> > different
> > > licensing schema.
> > > If you need to do something like a deformer, for me makes more  sense
> to
> > do
> > > it inside Houdini, using the whole toolbox, rather than just using
> Fabric
> > > inside Maya or Modo.
> > > Then move the OTL to your platform using engine.
> > > A TD who is able to make something in Fabric is always going to be more
> > > comfortable inside Houdini. Fabric is completely different to the
> > > philosophy behind Maya or Modo, whereas VEX fits perfectly inside
> > Houdini.
> > > The niche for Fabric is because the lack of a good processing
> > capabilities
> > > inside Maya for realtime rigs.
> > > In animation Fabric have a plus, the amount of data to compute is easy
> to
> > > control and fits in a GPU so using it allows you to get real time
> > > characters, but realtime (or close to it) characters is something that
> I
> > > hope will be in Houdini along the next year, finger crossed :)
> > > Cheers
> > >
> > > P
> > >
> > > 2015-05-07 18:18 GMT+01:00 Guillaume Laforge <
> > > guillaume.laforge.3d at gmail.com
> > > >:
> > >
> > > > Hi Pablo,
> > > >
> > > > I definitely agree with you... from an Houdini centric pipeline point
> > of
> > > > view.
> > > > But Houdini is not the only app used in many studio, same for Mantra,
> > it
> > > is
> > > > not the only renderer.
> > > > HoudiniEngine got some big advantages (it gives you access to the
> great
> > > > Houdini toolbox) but consume an HoudiniEngine licence and its
> > integration
> > > > is not always perfect (like Fabric stuff, it is a young boy).
> > > > Personally I don't see very good reasons to use Canvas inside Houdini
> > if
> > > > you don't need to run the same procedures in other apps (I'm still
> > > dreaming
> > > > about a pure Houdini pipeline sometime ;).
> > > > But I can imagine a Canvas graph done in Modo or Maya (for some
> > > procedural
> > > > layout tools, some rigging solvers, procedural trees, etc...) that
> > could
> > > > then be loaded inside Houdini or any renderer supporting Canvas
> graph.
> > > >
> > > > I'm not working on this project like if it was the new way to work
> > inside
> > > > Houdini. It is just an interesting exercise for me and I'm having fun
> > so
> > > > far :).
> > > >
> > > > Cheers,
> > > > Guillaume
> > > >
> > > >
> > > > On Thu, May 7, 2015 at 12:10 PM, Pablo Gim?nez <pablogipi at gmail.com>
> > > > wrote:
> > > >
> > > > > I have been following this development for some time, and well I am
> > not
> > > > > sure honestly.
> > > > > I have seen Fabric, I understand there are scenarios where is
> pretty
> > > > useful
> > > > > but in others I am not convinced.
> > > > > First I am not convinced of the GPU for a general pourpose thing
> like
> > > > VEX.
> > > > > And second, even if it could be interesting in having a
> multiplatform
> > > > > compute graph, well most of the time if you do your stuff in
> Houdini
> > is
> > > > > going to be compute in Houdini and for that VEX is pretty good.
> > > > > For special cases where you want to port your VEX stuff then you
> have
> > > > > engine.
> > > > > Using VEX with engine is  as flexible as using K language with
> > plugins
> > > to
> > > > > support it in your platform.
> > > > > My main concern is that is a massive effort for something that
> > probably
> > > > is
> > > > > not so useful at the end if you already have Houdini in the pipe.
> > > > > But this is just my personal point of view, I could be completely
> > > wrong.
> > > > > Cheers
> > > > >
> > > > > P
> > > > >
> > > > >
> > > > > 2015-05-07 15:24 GMT+01:00 mondi <mondi at dyskinetic.com>:
> > > > >
> > > > > > Hi all,
> > > > > >
> > > > > > Would certainly be interested in helping out as well. I?ve been
> > > working
> > > > > on
> > > > > > and off on some ideas in the same vein but with custom code, and
> it
> > > > would
> > > > > > be nice to realise some of those in a more central project.
> > > > > >
> > > > > > .m
> > > > > >
> > > > > > > On 07 May 2015, at 16:11, Alvaro Castaneda <varomix at gmail.com>
> > > > wrote:
> > > > > > >
> > > > > > > Hey Guillaume
> > > > > > >
> > > > > > > I'm not an expert in C++ but I want to help, also I want to
> learn
> > > > more
> > > > > > > about this
> > > > > > > I actually made a very basic attempt to integrate Splice into
> > > Houdini
> > > > > > like
> > > > > > > 2 years ago, but I think Fabric was not in a position to help
> out
> > > at
> > > > > the
> > > > > > > moment so I just left it like that, again I just did a very
> basic
> > > > > example
> > > > > > > of integrating it, starting it and printing some text from
> > Splice,
> > > > > kinda
> > > > > > > like a Hello world hehe.
> > > > > > >
> > > > > > > I know VEX and python as well so that helps.
> > > > > > >
> > > > > > > But yeah, I'm like you, not much time but I can put sometime
> here
> > > and
> > > > > > there
> > > > > > > through the week and I can test on linux, I got CentOS here,
> > which
> > > is
> > > > > > what
> > > > > > > more studios use this days.
> > > > > > >
> > > > > > > well, let me know what I can do to help.
> > > > > > >
> > > > > > > Thank you
> > > > > > >
> > > > > > >
> > > > > > > On Thu, May 7, 2015 at 7:50 AM, Francois Lord <
> > > flordlists at gmail.com>
> > > > > > wrote:
> > > > > > >
> > > > > > >> Hi Guillaume.
> > > > > > >>
> > > > > > >> I can't help you with this project, but I'm very glad you are
> > > doing
> > > > > it.
> > > > > > >> Fabric brings things that are complimentary to Houdini.
> > > > > > >>
> > > > > > >> Cheers!
> > > > > > >>
> > > > > > >> F
> > > > > > >>
> > > > > > >>
> > > > > > >> On 07-May-15 09:24, Guillaume Laforge wrote:
> > > > > > >>
> > > > > > >>> Thanks Gerbrand !
> > > > > > >>>
> > > > > > >>> By the lack of responses so far I was not sure my project was
> > > very
> > > > > > >>> interesting :).
> > > > > > >>> I guess it is mainly because it is hard to find Houdini devs
> > > > > > interested by
> > > > > > >>> open source collaboration (or semi-open if you will as Fabric
> > and
> > > > > > Houdini
> > > > > > >>> are commercial products).
> > > > > > >>>
> > > > > > >>> But I personally like the idea to be able to use Fabric graph
> > > > inside
> > > > > > >>> Houdini. In theory with could create some portable logic that
> > > could
> > > > > run
> > > > > > >>> transparently on CPU or GPU (with more or less success of
> > course
> > > > > based
> > > > > > on
> > > > > > >>> specific scenarios). It could simplify/improve lot of
> pipelines
> > > too
> > > > > > >>> (keeping procedural operations while moving between DCCs
> along
> > > the
> > > > > > >>> pipeline). I just don't want Houdini to be the last one not
> > > > > > integrating it
> > > > > > >>> ;).
> > > > > > >>>
> > > > > > >>> As I was saying, I can't spend too much time on this project
> > but
> > > it
> > > > > is
> > > > > > >>> moving well. The sources will be public probably next week
> (if
> > I
> > > > can
> > > > > > find
> > > > > > >>> enough time...). For now I'm testing it only on OSX, so it
> will
> > > be
> > > > a
> > > > > > task
> > > > > > >>> for other devs to add a Windows and Linux build (Linux build
> is
> > > > > > probably
> > > > > > >>> working but I did not try it yet).
> > > > > > >>>
> > > > > > >>> Cheers,
> > > > > > >>> Guillaume
> > > > > > >>>
> > > > > > >>> On Thu, May 7, 2015 at 8:02 AM, Gerbrand Nel <
> > > > g at cannonballbunny.com>
> > > > > > >>> wrote:
> > > > > > >>>
> > > > > > >>> Hey Guillaume.
> > > > > > >>>> I'm not a developer , but I am super glad to see you're
> > working
> > > on
> > > > > > this!
> > > > > > >>>> Keep us posted
> > > > > > >>>> G
> > > > > > >>>>
> > > > > > >>>> On 04/05/2015 19:57, Guillaume Laforge wrote:
> > > > > > >>>>
> > > > > > >>>> Hi,
> > > > > > >>>>>
> > > > > > >>>>> I started to work on the integration of Fabric Splice into
> > > > Houdini:
> > > > > > >>>>>
> > > > > > >>>>> https://vimeo.com/126371420
> > > > > > >>>>>
> > > > > > >>>>> A kind of portable VOP graph if you will ;).
> > > > > > >>>>>
> > > > > > >>>>> My free time on this project is very limited and I think it
> > > could
> > > > > > evolve
> > > > > > >>>>> into something very interesting. The github repo will be
> > public
> > > > > very
> > > > > > >>>>> soon,
> > > > > > >>>>> but if you are a developer with good Houdini knowledge and
> > > would
> > > > > > like to
> > > > > > >>>>> contribute just let me know !
> > > > > > >>>>>
> > > > > > >>>>> Cheers,
> > > > > > >>>>> Guillaume
> > > > > > >>>>> _______________________________________________
> > > > > > >>>>> Sidefx-houdini-list mailing list
> > > > > > >>>>> Sidefx-houdini-list at sidefx.com
> > > > > > >>>>>
> > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > > >>>>>
> > > > > > >>>>>
> > > > > > >>>>> -----
> > > > > > >>>>> No virus found in this message.
> > > > > > >>>>> Checked by AVG - www.avg.com
> > > > > > >>>>> Version: 2015.0.5941 / Virus Database: 4339/9694 - Release
> > > Date:
> > > > > > >>>>> 05/04/15
> > > > > > >>>>>
> > > > > > >>>>>
> > > > > > >>>>>
> > > > > > >>>>> _______________________________________________
> > > > > > >>>> Sidefx-houdini-list mailing list
> > > > > > >>>> Sidefx-houdini-list at sidefx.com
> > > > > > >>>>
> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > > >>>>
> > > > > > >>>> _______________________________________________
> > > > > > >>> Sidefx-houdini-list mailing list
> > > > > > >>> Sidefx-houdini-list at sidefx.com
> > > > > > >>>
> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > > >>>
> > > > > > >>
> > > > > > >> _______________________________________________
> > > > > > >> Sidefx-houdini-list mailing list
> > > > > > >> Sidefx-houdini-list at sidefx.com
> > > > > > >>
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > > >>
> > > > > > > _______________________________________________
> > > > > > > Sidefx-houdini-list mailing list
> > > > > > > Sidefx-houdini-list at sidefx.com
> > > > > > >
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > >
> > > > > > _______________________________________________
> > > > > > Sidefx-houdini-list mailing list
> > > > > > Sidefx-houdini-list at sidefx.com
> > > > > >
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Un saludo
> > > > > Best Regards
> > > > > Pablo Gim?nez
> > > > > _______________________________________________
> > > > > Sidefx-houdini-list mailing list
> > > > > Sidefx-houdini-list at sidefx.com
> > > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > > >
> > > > _______________________________________________
> > > > Sidefx-houdini-list mailing list
> > > > Sidefx-houdini-list at sidefx.com
> > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > >
> > >
> > >
> > >
> > > --
> > > Un saludo
> > > Best Regards
> > > Pablo Gim?nez
> > > _______________________________________________
> > > Sidefx-houdini-list mailing list
> > > Sidefx-houdini-list at sidefx.com
> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > >
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
>
>
> ------------------------------
>
> Message: 3
> Date: Thu, 7 May 2015 15:06:10 -0700
> From: Sam Cuttriss <teanau at gmail.com>
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] houdini modeling?
> Message-ID:
>         <
> CAMHD0N0GGBUExo+2JHHdNOeY_WYZxCz4m51qQhc1sUnm23pfYg at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Where is the best place to get a grasp of basic interactive modeling in
> houdini?
> I start projects intending to do the whole thing in houdini, but find
> myself retreating to other apps quickly when basic poly modeling is
> required.
>
>    - how do i translate a few points to world X = 10? ( the edit node only
>    gives me local offsets?)
>    - can i temporarily place a pivot to enable snapping geo from one point
>    to another?
>
> there are a bunch of small basic modeling features i need to get work done
> quickly, but those two would get me at least productive.
>
> thanks
> _sam
>
>
> ------------------------------
>
> _______________________________________________
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> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
> End of Sidefx-houdini-list Digest, Vol 470, Issue 5
> ***************************************************
>



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