[Sidefx-houdini-list] SpliceHoudini

Guillaume Laforge guillaume.laforge.3d at gmail.com
Thu May 7 16:21:25 EDT 2015


I think I should seriously consider an HoudiniHoudini open source project
then :).

On Thu, May 7, 2015 at 2:02 PM, Pablo Giménez <pablogipi at gmail.com> wrote:

> For licensing .. you also have to pay to use Fabric ;), is just a different
> licensing schema.
> If you need to do something like a deformer, for me makes more  sense to do
> it inside Houdini, using the whole toolbox, rather than just using Fabric
> inside Maya or Modo.
> Then move the OTL to your platform using engine.
> A TD who is able to make something in Fabric is always going to be more
> comfortable inside Houdini. Fabric is completely different to the
> philosophy behind Maya or Modo, whereas VEX fits perfectly inside Houdini.
> The niche for Fabric is because the lack of a good processing capabilities
> inside Maya for realtime rigs.
> In animation Fabric have a plus, the amount of data to compute is easy to
> control and fits in a GPU so using it allows you to get real time
> characters, but realtime (or close to it) characters is something that I
> hope will be in Houdini along the next year, finger crossed :)
> Cheers
>
> P
>
> 2015-05-07 18:18 GMT+01:00 Guillaume Laforge <
> guillaume.laforge.3d at gmail.com
> >:
>
> > Hi Pablo,
> >
> > I definitely agree with you... from an Houdini centric pipeline point of
> > view.
> > But Houdini is not the only app used in many studio, same for Mantra, it
> is
> > not the only renderer.
> > HoudiniEngine got some big advantages (it gives you access to the great
> > Houdini toolbox) but consume an HoudiniEngine licence and its integration
> > is not always perfect (like Fabric stuff, it is a young boy).
> > Personally I don't see very good reasons to use Canvas inside Houdini if
> > you don't need to run the same procedures in other apps (I'm still
> dreaming
> > about a pure Houdini pipeline sometime ;).
> > But I can imagine a Canvas graph done in Modo or Maya (for some
> procedural
> > layout tools, some rigging solvers, procedural trees, etc...) that could
> > then be loaded inside Houdini or any renderer supporting Canvas graph.
> >
> > I'm not working on this project like if it was the new way to work inside
> > Houdini. It is just an interesting exercise for me and I'm having fun so
> > far :).
> >
> > Cheers,
> > Guillaume
> >
> >
> > On Thu, May 7, 2015 at 12:10 PM, Pablo Giménez <pablogipi at gmail.com>
> > wrote:
> >
> > > I have been following this development for some time, and well I am not
> > > sure honestly.
> > > I have seen Fabric, I understand there are scenarios where is pretty
> > useful
> > > but in others I am not convinced.
> > > First I am not convinced of the GPU for a general pourpose thing like
> > VEX.
> > > And second, even if it could be interesting in having a multiplatform
> > > compute graph, well most of the time if you do your stuff in Houdini is
> > > going to be compute in Houdini and for that VEX is pretty good.
> > > For special cases where you want to port your VEX stuff then you have
> > > engine.
> > > Using VEX with engine is  as flexible as using K language with plugins
> to
> > > support it in your platform.
> > > My main concern is that is a massive effort for something that probably
> > is
> > > not so useful at the end if you already have Houdini in the pipe.
> > > But this is just my personal point of view, I could be completely
> wrong.
> > > Cheers
> > >
> > > P
> > >
> > >
> > > 2015-05-07 15:24 GMT+01:00 mondi <mondi at dyskinetic.com>:
> > >
> > > > Hi all,
> > > >
> > > > Would certainly be interested in helping out as well. I’ve been
> working
> > > on
> > > > and off on some ideas in the same vein but with custom code, and it
> > would
> > > > be nice to realise some of those in a more central project.
> > > >
> > > > .m
> > > >
> > > > > On 07 May 2015, at 16:11, Alvaro Castaneda <varomix at gmail.com>
> > wrote:
> > > > >
> > > > > Hey Guillaume
> > > > >
> > > > > I'm not an expert in C++ but I want to help, also I want to learn
> > more
> > > > > about this
> > > > > I actually made a very basic attempt to integrate Splice into
> Houdini
> > > > like
> > > > > 2 years ago, but I think Fabric was not in a position to help out
> at
> > > the
> > > > > moment so I just left it like that, again I just did a very basic
> > > example
> > > > > of integrating it, starting it and printing some text from Splice,
> > > kinda
> > > > > like a Hello world hehe.
> > > > >
> > > > > I know VEX and python as well so that helps.
> > > > >
> > > > > But yeah, I'm like you, not much time but I can put sometime here
> and
> > > > there
> > > > > through the week and I can test on linux, I got CentOS here, which
> is
> > > > what
> > > > > more studios use this days.
> > > > >
> > > > > well, let me know what I can do to help.
> > > > >
> > > > > Thank you
> > > > >
> > > > >
> > > > > On Thu, May 7, 2015 at 7:50 AM, Francois Lord <
> flordlists at gmail.com>
> > > > wrote:
> > > > >
> > > > >> Hi Guillaume.
> > > > >>
> > > > >> I can't help you with this project, but I'm very glad you are
> doing
> > > it.
> > > > >> Fabric brings things that are complimentary to Houdini.
> > > > >>
> > > > >> Cheers!
> > > > >>
> > > > >> F
> > > > >>
> > > > >>
> > > > >> On 07-May-15 09:24, Guillaume Laforge wrote:
> > > > >>
> > > > >>> Thanks Gerbrand !
> > > > >>>
> > > > >>> By the lack of responses so far I was not sure my project was
> very
> > > > >>> interesting :).
> > > > >>> I guess it is mainly because it is hard to find Houdini devs
> > > > interested by
> > > > >>> open source collaboration (or semi-open if you will as Fabric and
> > > > Houdini
> > > > >>> are commercial products).
> > > > >>>
> > > > >>> But I personally like the idea to be able to use Fabric graph
> > inside
> > > > >>> Houdini. In theory with could create some portable logic that
> could
> > > run
> > > > >>> transparently on CPU or GPU (with more or less success of course
> > > based
> > > > on
> > > > >>> specific scenarios). It could simplify/improve lot of pipelines
> too
> > > > >>> (keeping procedural operations while moving between DCCs along
> the
> > > > >>> pipeline). I just don't want Houdini to be the last one not
> > > > integrating it
> > > > >>> ;).
> > > > >>>
> > > > >>> As I was saying, I can't spend too much time on this project but
> it
> > > is
> > > > >>> moving well. The sources will be public probably next week (if I
> > can
> > > > find
> > > > >>> enough time...). For now I'm testing it only on OSX, so it will
> be
> > a
> > > > task
> > > > >>> for other devs to add a Windows and Linux build (Linux build is
> > > > probably
> > > > >>> working but I did not try it yet).
> > > > >>>
> > > > >>> Cheers,
> > > > >>> Guillaume
> > > > >>>
> > > > >>> On Thu, May 7, 2015 at 8:02 AM, Gerbrand Nel <
> > g at cannonballbunny.com>
> > > > >>> wrote:
> > > > >>>
> > > > >>> Hey Guillaume.
> > > > >>>> I'm not a developer , but I am super glad to see you're working
> on
> > > > this!
> > > > >>>> Keep us posted
> > > > >>>> G
> > > > >>>>
> > > > >>>> On 04/05/2015 19:57, Guillaume Laforge wrote:
> > > > >>>>
> > > > >>>> Hi,
> > > > >>>>>
> > > > >>>>> I started to work on the integration of Fabric Splice into
> > Houdini:
> > > > >>>>>
> > > > >>>>> https://vimeo.com/126371420
> > > > >>>>>
> > > > >>>>> A kind of portable VOP graph if you will ;).
> > > > >>>>>
> > > > >>>>> My free time on this project is very limited and I think it
> could
> > > > evolve
> > > > >>>>> into something very interesting. The github repo will be public
> > > very
> > > > >>>>> soon,
> > > > >>>>> but if you are a developer with good Houdini knowledge and
> would
> > > > like to
> > > > >>>>> contribute just let me know !
> > > > >>>>>
> > > > >>>>> Cheers,
> > > > >>>>> Guillaume
> > > > >>>>> _______________________________________________
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> > >
> > >
> > >
> > > --
> > > Un saludo
> > > Best Regards
> > > Pablo Giménez
> > > _______________________________________________
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>
>
> --
> Un saludo
> Best Regards
> Pablo Giménez
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