[Sidefx-houdini-list] Looking for comparable tool

Peter Bowmar pbowmar at gmail.com
Sat May 2 10:32:03 EDT 2015


Dave, very cool trick!

On 2 May 2015 at 07:07, David Johnson <daveinengland at gmail.com> wrote:

> You can also try a brute force trick that I use:
> Facet SOP with consolidate points on, cusp ploys, set the angle low (1
> degree).
>
> Follow that with a divide SOP, turn off triangulation, remove shared edges.
>
> Then one more Facet SOP, to clean up the normals.
>
> On Wednesday, April 29, 2015, Ken Ouellette <ken.ouellette at gmail.com>
> wrote:
>
> > Anyone remember this?
> >
> > http://www.fourthwall.ndo.co.uk/HT_HDK_Tri2Quad.html
> >
> > From Simon Barrick.....back in the day.
> >
> > I looked on orbolt but couldn't find anything there doing the same.
> >
> > Softimage seems to do a decent job on the model I have in question, Maya
> > just ignores it
> >
> > -k
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> >
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-- 
Cheers,

Peter B

--Dinner is ruined!



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