[Sidefx-houdini-list] Looking for comparable tool
pbowmar at gmail.com
Sat May 2 10:32:03 EDT 2015
Dave, very cool trick!
On 2 May 2015 at 07:07, David Johnson <daveinengland at gmail.com> wrote:
> You can also try a brute force trick that I use:
> Facet SOP with consolidate points on, cusp ploys, set the angle low (1
> Follow that with a divide SOP, turn off triangulation, remove shared edges.
> Then one more Facet SOP, to clean up the normals.
> On Wednesday, April 29, 2015, Ken Ouellette <ken.ouellette at gmail.com>
> > Anyone remember this?
> > http://www.fourthwall.ndo.co.uk/HT_HDK_Tri2Quad.html
> > From Simon Barrick.....back in the day.
> > I looked on orbolt but couldn't find anything there doing the same.
> > Softimage seems to do a decent job on the model I have in question, Maya
> > just ignores it
> > -k
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--Dinner is ruined!
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