[Sidefx-houdini-list] Looking for comparable tool

David Johnson daveinengland at gmail.com
Sat May 2 10:07:33 EDT 2015


You can also try a brute force trick that I use:
Facet SOP with consolidate points on, cusp ploys, set the angle low (1
degree).

Follow that with a divide SOP, turn off triangulation, remove shared edges.

Then one more Facet SOP, to clean up the normals.

On Wednesday, April 29, 2015, Ken Ouellette <ken.ouellette at gmail.com> wrote:

> Anyone remember this?
>
> http://www.fourthwall.ndo.co.uk/HT_HDK_Tri2Quad.html
>
> From Simon Barrick.....back in the day.
>
> I looked on orbolt but couldn't find anything there doing the same.
>
> Softimage seems to do a decent job on the model I have in question, Maya
> just ignores it
>
> -k
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