[Sidefx-houdini-list] copy complex object to DOP primitive spheres

Larry Giunta larry at gcreativestudios.com
Fri May 1 19:43:31 EDT 2015


doh … got it.

Forgot to add an up vector to the prim spheres before sending them into DOPs.

Works now.  Thx.

Larry



> On May 1, 2015, at 7:17 PM, Larry Giunta <larry at gcreativestudios.com> wrote:
> 
> Hello all, 
> 
> I’m hoping this is an easy one ….
> 
> I’m trying to animate a bunch of basketballs bouncing around in DOPs.
> 
> Since the basketball model is rather complex I was attempting to use primitive spheres in DOPs, 
> then copy the complex basketball model to the spheres back in SOPs.
> 
> This works great for the translation of all the basketballs, but the orientation/rotation is off.
> I either get no rotation on the copied objects  …. or I get some but rotation, but it’s quirky and does not match the primitive spheres.
> 
> I’ve been trying various options on the dopimport SOP and the copy SOP …. no luck yet.
> Am I missing something simply here??
> 
> Any input, as always, would be most appreciated.
> 
> Thanks, 
> 
> Larry
> 
> 
> 
> 
> 
> 
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