[Sidefx-houdini-list] use a transform handle to modify polar coordinates?

jon parker parker.jon at gmail.com
Fri May 1 12:06:28 EDT 2015


Argh, except... the focus control that I'm using to set distance doesn't
map linearly from the viewport to the parameter.

Back to cobbling together another solution.

On Fri, May 1, 2015 at 10:35 AM, jon parker <parker.jon at gmail.com> wrote:

> Answering my own question:
>
> Using a camera or light handle gives me what I want.
>
> Thanks for reading!
>
> Jon
>
> On Fri, May 1, 2015 at 10:17 AM, jon parker <parker.jon at gmail.com> wrote:
>
>> This is sort of a cross-post from odforum...
>>
>> I'd like to keyframe some polar coordinates (theta, phi, radius) by
>> directly manipulating tx,ty,tz in the viewport.  In other words I want all
>> of the advantages of viewport snapping and intuitive translate controls
>> while placing on object, but have parameters that get manipulated as polar
>> coordinates so I can easily keyframe radius (distance) and rotation later.
>>
>> Trying to do some powers-of-10 style camera moves and this seems like it
>> would be the easiest way to tweak it.
>>
>> Is this possible using any of the existing persistent handles in Houdini?
>>
>> Cheers,
>> Jon
>>
>>
>>
>



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