[Sidefx-houdini-list] use a transform handle to modify polar coordinates?

jon parker parker.jon at gmail.com
Fri May 1 10:35:05 EDT 2015

Answering my own question:

Using a camera or light handle gives me what I want.

Thanks for reading!


On Fri, May 1, 2015 at 10:17 AM, jon parker <parker.jon at gmail.com> wrote:

> This is sort of a cross-post from odforum...
> I'd like to keyframe some polar coordinates (theta, phi, radius) by
> directly manipulating tx,ty,tz in the viewport.  In other words I want all
> of the advantages of viewport snapping and intuitive translate controls
> while placing on object, but have parameters that get manipulated as polar
> coordinates so I can easily keyframe radius (distance) and rotation later.
> Trying to do some powers-of-10 style camera moves and this seems like it
> would be the easiest way to tweak it.
> Is this possible using any of the existing persistent handles in Houdini?
> Cheers,
> Jon

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