[Sidefx-houdini-list] Looking for comparable tool

zhang xiao zhangxiao6776 at gmail.com
Fri May 1 00:01:56 EDT 2015


if you can tolerate regenerating surface, you may try convert the mesh to
vdb and convert it back to mesh, you will get quad mesh for 'free', and you
can also use the original mesh as reference geometry to transfer any
attributes you need


On Thu, Apr 30, 2015 at 12:08 AM, Barrick, Simon <simon at primalpictures.com>
wrote:

> I remember it.
>
>
> I stopped supporting all that stuff though as python and Vex became more
> powerful.
>
> It wasn't a very "intelligent" algorithm, it just look at pairs of
> triangles that shared an edge and if the edge was the longest one and the
> general "square-ness" of the pair was below a threshold it would remove it.
>
> Python would now allow for that to be replicated pretty easily. I've not
> needed such a tool in a long time so never did it.
>
>
> Simon
>
>
> ________________________________
> From: sidefx-houdini-list-bounces at sidefx.com <
> sidefx-houdini-list-bounces at sidefx.com> on behalf of Ken Ouellette <
> ken.ouellette at gmail.com>
> Sent: 30 April 2015 00:40
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Looking for comparable tool
>
> Anyone remember this?
>
> http://www.fourthwall.ndo.co.uk/HT_HDK_Tri2Quad.html<
> http://www.fourthwall.ndo.co.uk/HT_HDK_Tri2Quad.html>
>
> From Simon Barrick.....back in the day.
>
> I looked on orbolt but couldn't find anything there doing the same.
>
> Softimage seems to do a decent job on the model I have in question, Maya
> just ignores it
>
> -k
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