[Sidefx-houdini-list] rendering instances

Srecko Micic srecko.micic at gmail.com
Fri Mar 13 13:03:39 EDT 2015


Can not see attached file.

So even using PBR it eats all RAM ?


--
Srecko Micic
3D Generalist
-------------------------------------------
Skype: srecko.micic
Email: srecko.micic at gmail.com <mailto:srecko.micic at gmail.com>
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> On Mar 13, 2015, at 2:55 AM, jason lam <earthShatteringKaboom at gmail.com> wrote:
> 
> Hi Guys,
> 
> Long term lurker since version 4 and occasional dabbler in Houdini now
> officially moving over from Maya.
> I'm working on a scene where i have a character who is made up of tiny
> bits, so i'm filling with a volume scatter and copying instances on it.
> Eventually i hope to get it so that i can gradually break him all up in a
> controlled manner.
> So far i have a deforming mesh with some 200k points with a box instanced
> on to each
> and the amount of memeory is enormous and fairly unstable. and it wont
> render (originally i had it raytraced with a transparent shader, but even
> on a basic shader no reflections or refractions, micropolygon rendering it
> failed. Mantra just crashes. It will at least start rendering if i render
> directly in houdini into mplay (even with PBR ) though not at any sort of
> speed
> i'm sure i've done something stupid but can't quite work it out
> I"ve attached the file and would appreciate it if you have any suggestions?
> 
> Cheers
> Jason
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