[Sidefx-houdini-list] rendering instances

jason lam earthShatteringKaboom at gmail.com
Thu Mar 12 21:55:28 EDT 2015

Hi Guys,

Long term lurker since version 4 and occasional dabbler in Houdini now
officially moving over from Maya.
I'm working on a scene where i have a character who is made up of tiny
bits, so i'm filling with a volume scatter and copying instances on it.
Eventually i hope to get it so that i can gradually break him all up in a
controlled manner.
So far i have a deforming mesh with some 200k points with a box instanced
on to each
and the amount of memeory is enormous and fairly unstable. and it wont
render (originally i had it raytraced with a transparent shader, but even
on a basic shader no reflections or refractions, micropolygon rendering it
failed. Mantra just crashes. It will at least start rendering if i render
directly in houdini into mplay (even with PBR ) though not at any sort of
i'm sure i've done something stupid but can't quite work it out
I"ve attached the file and would appreciate it if you have any suggestions?


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