[Sidefx-houdini-list] frost effect

Rafael Santos rafaels at gmail.com
Thu Mar 12 04:45:27 EDT 2015


Usually when something changes in Houdini tools is for performance's sake
(A.K.A. making it better, faster, stronger), though some investigation is
necessary, I must admit! :D
The plus in this case is that you no longer need to bypass anything, as per
PeterQuint's video. Just create a point attribute called furlength on your
skin geo and it's read by default in the fur system. Also no need to bake
out a map, though you can if you want. :)

Cheers



> Message: 5
>> Date: Mon, 09 Mar 2015 04:46:10 +0200
>> From: Gerbrand Nel <g at cannonballbunny.com>
>> To: sidefx-houdini-list at sidefx.com
>> Subject: Re: [Sidefx-houdini-list] frost effect
>> Message-ID: <54FD0972.8000106 at cannonballbunny.com>
>> Content-Type: text/plain; charset=utf-8; format=flowed
>>
>> yup.
>> I also got stuck right there.
>> so +1 for help on this :)
>> G
>> On 07/03/2015 22:05, Luis Henao wrote:
>> > Hi Houdini Braintrust,
>> >
>> > Out of curiosity I did the tutorial as well, but when it gets to the
>> > section where it bypasses the fur length inside the fur node, I couldn't
>> > locate those same nodes in the current fur system. I clicked the "paint
>> > density" button, to see where it would add those attributes, but
>> bypassing
>> > those still doesn't get the node to look for the "fur length" attribute
>> > that was customized. Any ideas?
>> >
>> > There is also the possibility of using maps, but then I wondered how I
>> > could generate a map from the density simulation we have going on.
>> >
>> >
>> > Thanks!,
>> > Luis
>> >
>>
>
>



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