[Sidefx-houdini-list] mantra problem

Gerbrand Nel g at cannonballbunny.com
Fri Jun 26 01:26:56 EDT 2015


Morning guys.. just an update.
The problem was with reflective, refractive geometry in my alembic 
character.
I replaced the eye with a houdini sphere, and rebuilt the material.
For some reason the bgeo trick helped, but didn't fix it all the way.
So thanks again for the help last night!!
G
On 26/06/2015 01:09, Gerbrand Nel wrote:
> Ok I might have celebrated too soon... 5 frames were stuck on 99% just 
> now.. hey its doing better than before.
> Man why does this shit always happen the night before the final 
> viewing :)
> Guess I won't be taking that nap after all.
> On 2015/06/26 12:45 AM, Peter Bowmar wrote:
>> Good news. I hate that feeling of "oh dear, it's crashing and I have a
>> deadline" so I feel your pain...
>>
>> On 25 June 2015 at 15:41, Gerbrand Nel <g at cannonballbunny.com> wrote:
>>
>>> Ok it might be to early to call it but I think the bgeo trick might 
>>> have
>>> worked!!!
>>> It has rendered 10 frames without crashing so far!
>>> You guys ROCK!!!
>>> It's 12 :30 am and I still need to render some mattes tomorrow 
>>> morning, so
>>> I'm going to get a few hours sleep now.
>>> Will let you guys know how it went, and prep the bug report after the
>>> deadline.
>>> Thanks again guys!!
>>> Gerbrand
>>>
>>>
>>> On 2015/06/26 12:22 AM, Gerbrand Nel wrote:
>>>
>>>> Hey Neil
>>>> I've tried the rebuild from basics approach.
>>>> The problem is that it will render 5 random frames, and then crash 
>>>> on the
>>>> rest so it is pretty hard finding out what breaks where.
>>>> As far as asking sooner.... I just got to this shot a few hours 
>>>> earlier.
>>>> It doesn't crash in the interface render view, but crashes when I 
>>>> render
>>>> from the interface or hqueue, so I only found out it was bugged when I
>>>> launched my render.
>>>> This being South Africa, we don't have much time to render 
>>>> pre-renders to
>>>> test this stuff sooner.
>>>> Right now my hopes are resting heavily on the bgeo trick
>>>> Thanks so much for the quick response guys!!
>>>> G
>>>>
>>>> On 2015/06/26 12:10 AM, Neil Dickson wrote:
>>>>
>>>>> "Where do I start trouble shooting?"
>>>>>
>>>>> This is probably obvious advice, but if it might be a particular 
>>>>> thing
>>>>> crashing, try removing things from the scene and simplifying 
>>>>> things until
>>>>> it doesn't crash, then see how much of what you removed can be 
>>>>> added back
>>>>> without it crashing.  That can help isolate what's going wrong.  
>>>>> Whatever
>>>>> is causing it to crash may be able to be simplified in some way to 
>>>>> avoid
>>>>> crashing.
>>>>>
>>>>> It's hard to give much specific advice beyond what Peter and Francois
>>>>> have given without a scene.  That said, it's really pushing it as to
>>>>> whether there'll be time for support to debug it in time for your 
>>>>> deadline,
>>>>> depending on when it is tomorrow and how hard it is to get the 
>>>>> scene going
>>>>> and debug it.  I know it doesn't help to say it now, but it would 
>>>>> really
>>>>> have been good to ask sooner.
>>>>>
>>>>> If baking to bgeo fixes it, please still submit a bug for it, so that
>>>>> the crash can have a hope of being fixed in the future!
>>>>>
>>>>> Cheers,
>>>>> Neil
>>>>>
>>>>> On 25/06/2015 5:55 PM, Peter Bowmar wrote:
>>>>>
>>>>>> I recommend sending this to SESI support, for starters. Also, can 
>>>>>> you
>>>>>> render a frame on your machine without going to Hqueue? If so you 
>>>>>> might
>>>>>> get
>>>>>> a useful crash log you can send to SESI.
>>>>>>
>>>>>> Use verbose level 9 on the ROP when you do the local render, you 
>>>>>> can see
>>>>>> what bucket it's crashing on. Then you can set your camera crop 
>>>>>> to only
>>>>>> render the bits that don't crash, and stitch in Comp.
>>>>>>
>>>>>> Try a newer Houdini version, though the one you have is fairly up to
>>>>>> date.
>>>>>> Try an older Houdini version too, if you have one around.
>>>>>>
>>>>>> Cheers,
>>>>>>
>>>>>> Peter B
>>>>>>
>>>>>> On 25 June 2015 at 14:31, Gerbrand Nel <g at cannonballbunny.com> 
>>>>>> wrote:
>>>>>>
>>>>>>   Hey guys
>>>>>>> I'm in deep shit right now.
>>>>>>> Tomorrow is deadline and my scene refuses to render.
>>>>>>> I'm rendering fur on characters animated in maya.
>>>>>>> All animations gets exported as alembic files for me to fur and 
>>>>>>> render
>>>>>>> in
>>>>>>> houdini.
>>>>>>> I've rendered 9 shots with almost no problems, but the last shot 
>>>>>>> just
>>>>>>> keeps crashing.
>>>>>>> Where do I start trouble shooting?
>>>>>>> Here is what I've done so far
>>>>>>> I've changed the sampling up and down.
>>>>>>> Changed the tile size up and down by factors of 8
>>>>>>> I've changed the tile order
>>>>>>> I've even rebuilt the scene from scratch based on a scene that 
>>>>>>> renders
>>>>>>> fine.
>>>>>>> I've created new cameras and deleted the alembic cameras.
>>>>>>> This is my first "real" job in houdini, and allot is riding on 
>>>>>>> this. I
>>>>>>> had
>>>>>>> to convince allot of people that they can trust me to deliver 
>>>>>>> this job
>>>>>>> in
>>>>>>> houdini.
>>>>>>>
>>>>>>> Help my dumb-ass  please!!
>>>>>>>
>>>>>>> G
>>>>>>>
>>>>>>> Here is a error log from one of the crashed frames:
>>>>>>>
>>>>>>> .........................
>>>>>>> PROGRESS: 0.54/1
>>>>>>> PROGRESS: 0.55/1
>>>>>>> PROGRESS: 0.56/1
>>>>>>> PROGRESS: 0.57/1
>>>>>>> PROGRESS: 0.58/1
>>>>>>> PROGRESS: 0.59/1
>>>>>>> PROGRESS: 0.60/1
>>>>>>> PROGRESS: 0.61/1
>>>>>>> Traceback (most recent call last):
>>>>>>>     File "C:\Program Files\Side Effects Software\Houdini
>>>>>>> 14.0.361\houdini\scripts\hqueue\hq_render_from_hip.py", line 4, in
>>>>>>> <module>
>>>>>>> hqlib.callFunctionWithHQParms(hqlib.renderFromHip)
>>>>>>>     File "C:\Program Files\Side Effects Software\Houdini
>>>>>>> 14.0.361\houdini\scripts\hqueue\hqlib.py", line 1848, in
>>>>>>> callFunctionWithHQParms
>>>>>>>       return function(**kwargs)
>>>>>>>     File "C:\Program Files\Side Effects Software\Houdini
>>>>>>> 14.0.361\houdini\scripts\hqueue\hqlib.py", line 1011, in 
>>>>>>> renderFromHip
>>>>>>>       _invokeRopAndCatchErrors(rop, project_name, frame, True)
>>>>>>>     File "C:\Program Files\Side Effects Software\Houdini
>>>>>>> 14.0.361\houdini\scripts\hqueue\hqlib.py", line 441, in
>>>>>>> _invokeRopAndCatchErrors
>>>>>>>       raise e
>>>>>>> hou.OperationFailed: The attempted operation failed.
>>>>>>> Error:       Command Exit Code: -1073741819
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>
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