[Sidefx-houdini-list] mantra problem

Gerbrand Nel g at cannonballbunny.com
Thu Jun 25 19:09:23 EDT 2015


Ok I might have celebrated too soon... 5 frames were stuck on 99% just 
now.. hey its doing better than before.
Man why does this shit always happen the night before the final viewing :)
Guess I won't be taking that nap after all.
On 2015/06/26 12:45 AM, Peter Bowmar wrote:
> Good news. I hate that feeling of "oh dear, it's crashing and I have a
> deadline" so I feel your pain...
>
> On 25 June 2015 at 15:41, Gerbrand Nel <g at cannonballbunny.com> wrote:
>
>> Ok it might be to early to call it but I think the bgeo trick might have
>> worked!!!
>> It has rendered 10 frames without crashing so far!
>> You guys ROCK!!!
>> It's 12 :30 am and I still need to render some mattes tomorrow morning, so
>> I'm going to get a few hours sleep now.
>> Will let you guys know how it went, and prep the bug report after the
>> deadline.
>> Thanks again guys!!
>> Gerbrand
>>
>>
>> On 2015/06/26 12:22 AM, Gerbrand Nel wrote:
>>
>>> Hey Neil
>>> I've tried the rebuild from basics approach.
>>> The problem is that it will render 5 random frames, and then crash on the
>>> rest so it is pretty hard finding out what breaks where.
>>> As far as asking sooner.... I just got to this shot a few hours earlier.
>>> It doesn't crash in the interface render view, but crashes when I render
>>> from the interface or hqueue, so I only found out it was bugged when I
>>> launched my render.
>>> This being South Africa, we don't have much time to render pre-renders to
>>> test this stuff sooner.
>>> Right now my hopes are resting heavily on the bgeo trick
>>> Thanks so much for the quick response guys!!
>>> G
>>>
>>> On 2015/06/26 12:10 AM, Neil Dickson wrote:
>>>
>>>> "Where do I start trouble shooting?"
>>>>
>>>> This is probably obvious advice, but if it might be a particular thing
>>>> crashing, try removing things from the scene and simplifying things until
>>>> it doesn't crash, then see how much of what you removed can be added back
>>>> without it crashing.  That can help isolate what's going wrong.  Whatever
>>>> is causing it to crash may be able to be simplified in some way to avoid
>>>> crashing.
>>>>
>>>> It's hard to give much specific advice beyond what Peter and Francois
>>>> have given without a scene.  That said, it's really pushing it as to
>>>> whether there'll be time for support to debug it in time for your deadline,
>>>> depending on when it is tomorrow and how hard it is to get the scene going
>>>> and debug it.  I know it doesn't help to say it now, but it would really
>>>> have been good to ask sooner.
>>>>
>>>> If baking to bgeo fixes it, please still submit a bug for it, so that
>>>> the crash can have a hope of being fixed in the future!
>>>>
>>>> Cheers,
>>>> Neil
>>>>
>>>> On 25/06/2015 5:55 PM, Peter Bowmar wrote:
>>>>
>>>>> I recommend sending this to SESI support, for starters. Also, can you
>>>>> render a frame on your machine without going to Hqueue? If so you might
>>>>> get
>>>>> a useful crash log you can send to SESI.
>>>>>
>>>>> Use verbose level 9 on the ROP when you do the local render, you can see
>>>>> what bucket it's crashing on. Then you can set your camera crop to only
>>>>> render the bits that don't crash, and stitch in Comp.
>>>>>
>>>>> Try a newer Houdini version, though the one you have is fairly up to
>>>>> date.
>>>>> Try an older Houdini version too, if you have one around.
>>>>>
>>>>> Cheers,
>>>>>
>>>>> Peter B
>>>>>
>>>>> On 25 June 2015 at 14:31, Gerbrand Nel <g at cannonballbunny.com> wrote:
>>>>>
>>>>>   Hey guys
>>>>>> I'm in deep shit right now.
>>>>>> Tomorrow is deadline and my scene refuses to render.
>>>>>> I'm rendering fur on characters animated in maya.
>>>>>> All animations gets exported as alembic files for me to fur and render
>>>>>> in
>>>>>> houdini.
>>>>>> I've rendered 9 shots with almost no problems, but the last shot just
>>>>>> keeps crashing.
>>>>>> Where do I start trouble shooting?
>>>>>> Here is what I've done so far
>>>>>> I've changed the sampling up and down.
>>>>>> Changed the tile size up and down by factors of 8
>>>>>> I've changed the tile order
>>>>>> I've even rebuilt the scene from scratch based on a scene that renders
>>>>>> fine.
>>>>>> I've created new cameras and deleted the alembic cameras.
>>>>>> This is my first "real" job in houdini, and allot is riding on this. I
>>>>>> had
>>>>>> to convince allot of people that they can trust me to deliver this job
>>>>>> in
>>>>>> houdini.
>>>>>>
>>>>>> Help my dumb-ass  please!!
>>>>>>
>>>>>> G
>>>>>>
>>>>>> Here is a error log from one of the crashed frames:
>>>>>>
>>>>>> .........................
>>>>>> PROGRESS: 0.54/1
>>>>>> PROGRESS: 0.55/1
>>>>>> PROGRESS: 0.56/1
>>>>>> PROGRESS: 0.57/1
>>>>>> PROGRESS: 0.58/1
>>>>>> PROGRESS: 0.59/1
>>>>>> PROGRESS: 0.60/1
>>>>>> PROGRESS: 0.61/1
>>>>>> Traceback (most recent call last):
>>>>>>     File "C:\Program Files\Side Effects Software\Houdini
>>>>>> 14.0.361\houdini\scripts\hqueue\hq_render_from_hip.py", line 4, in
>>>>>> <module>
>>>>>>       hqlib.callFunctionWithHQParms(hqlib.renderFromHip)
>>>>>>     File "C:\Program Files\Side Effects Software\Houdini
>>>>>> 14.0.361\houdini\scripts\hqueue\hqlib.py", line 1848, in
>>>>>> callFunctionWithHQParms
>>>>>>       return function(**kwargs)
>>>>>>     File "C:\Program Files\Side Effects Software\Houdini
>>>>>> 14.0.361\houdini\scripts\hqueue\hqlib.py", line 1011, in renderFromHip
>>>>>>       _invokeRopAndCatchErrors(rop, project_name, frame, True)
>>>>>>     File "C:\Program Files\Side Effects Software\Houdini
>>>>>> 14.0.361\houdini\scripts\hqueue\hqlib.py", line 441, in
>>>>>> _invokeRopAndCatchErrors
>>>>>>       raise e
>>>>>> hou.OperationFailed: The attempted operation failed.
>>>>>> Error:       Command Exit Code: -1073741819
>>>>>>
>>>>>>
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>>>>>>
>>>>>
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