[Sidefx-houdini-list] mantra problem

Peter Bowmar pbowmar at gmail.com
Thu Jun 25 18:45:02 EDT 2015


Good news. I hate that feeling of "oh dear, it's crashing and I have a
deadline" so I feel your pain...

On 25 June 2015 at 15:41, Gerbrand Nel <g at cannonballbunny.com> wrote:

> Ok it might be to early to call it but I think the bgeo trick might have
> worked!!!
> It has rendered 10 frames without crashing so far!
> You guys ROCK!!!
> It's 12 :30 am and I still need to render some mattes tomorrow morning, so
> I'm going to get a few hours sleep now.
> Will let you guys know how it went, and prep the bug report after the
> deadline.
> Thanks again guys!!
> Gerbrand
>
>
> On 2015/06/26 12:22 AM, Gerbrand Nel wrote:
>
>> Hey Neil
>> I've tried the rebuild from basics approach.
>> The problem is that it will render 5 random frames, and then crash on the
>> rest so it is pretty hard finding out what breaks where.
>> As far as asking sooner.... I just got to this shot a few hours earlier.
>> It doesn't crash in the interface render view, but crashes when I render
>> from the interface or hqueue, so I only found out it was bugged when I
>> launched my render.
>> This being South Africa, we don't have much time to render pre-renders to
>> test this stuff sooner.
>> Right now my hopes are resting heavily on the bgeo trick
>> Thanks so much for the quick response guys!!
>> G
>>
>> On 2015/06/26 12:10 AM, Neil Dickson wrote:
>>
>>> "Where do I start trouble shooting?"
>>>
>>> This is probably obvious advice, but if it might be a particular thing
>>> crashing, try removing things from the scene and simplifying things until
>>> it doesn't crash, then see how much of what you removed can be added back
>>> without it crashing.  That can help isolate what's going wrong.  Whatever
>>> is causing it to crash may be able to be simplified in some way to avoid
>>> crashing.
>>>
>>> It's hard to give much specific advice beyond what Peter and Francois
>>> have given without a scene.  That said, it's really pushing it as to
>>> whether there'll be time for support to debug it in time for your deadline,
>>> depending on when it is tomorrow and how hard it is to get the scene going
>>> and debug it.  I know it doesn't help to say it now, but it would really
>>> have been good to ask sooner.
>>>
>>> If baking to bgeo fixes it, please still submit a bug for it, so that
>>> the crash can have a hope of being fixed in the future!
>>>
>>> Cheers,
>>> Neil
>>>
>>> On 25/06/2015 5:55 PM, Peter Bowmar wrote:
>>>
>>>> I recommend sending this to SESI support, for starters. Also, can you
>>>> render a frame on your machine without going to Hqueue? If so you might
>>>> get
>>>> a useful crash log you can send to SESI.
>>>>
>>>> Use verbose level 9 on the ROP when you do the local render, you can see
>>>> what bucket it's crashing on. Then you can set your camera crop to only
>>>> render the bits that don't crash, and stitch in Comp.
>>>>
>>>> Try a newer Houdini version, though the one you have is fairly up to
>>>> date.
>>>> Try an older Houdini version too, if you have one around.
>>>>
>>>> Cheers,
>>>>
>>>> Peter B
>>>>
>>>> On 25 June 2015 at 14:31, Gerbrand Nel <g at cannonballbunny.com> wrote:
>>>>
>>>>  Hey guys
>>>>> I'm in deep shit right now.
>>>>> Tomorrow is deadline and my scene refuses to render.
>>>>> I'm rendering fur on characters animated in maya.
>>>>> All animations gets exported as alembic files for me to fur and render
>>>>> in
>>>>> houdini.
>>>>> I've rendered 9 shots with almost no problems, but the last shot just
>>>>> keeps crashing.
>>>>> Where do I start trouble shooting?
>>>>> Here is what I've done so far
>>>>> I've changed the sampling up and down.
>>>>> Changed the tile size up and down by factors of 8
>>>>> I've changed the tile order
>>>>> I've even rebuilt the scene from scratch based on a scene that renders
>>>>> fine.
>>>>> I've created new cameras and deleted the alembic cameras.
>>>>> This is my first "real" job in houdini, and allot is riding on this. I
>>>>> had
>>>>> to convince allot of people that they can trust me to deliver this job
>>>>> in
>>>>> houdini.
>>>>>
>>>>> Help my dumb-ass  please!!
>>>>>
>>>>> G
>>>>>
>>>>> Here is a error log from one of the crashed frames:
>>>>>
>>>>> .........................
>>>>> PROGRESS: 0.54/1
>>>>> PROGRESS: 0.55/1
>>>>> PROGRESS: 0.56/1
>>>>> PROGRESS: 0.57/1
>>>>> PROGRESS: 0.58/1
>>>>> PROGRESS: 0.59/1
>>>>> PROGRESS: 0.60/1
>>>>> PROGRESS: 0.61/1
>>>>> Traceback (most recent call last):
>>>>>    File "C:\Program Files\Side Effects Software\Houdini
>>>>> 14.0.361\houdini\scripts\hqueue\hq_render_from_hip.py", line 4, in
>>>>> <module>
>>>>>      hqlib.callFunctionWithHQParms(hqlib.renderFromHip)
>>>>>    File "C:\Program Files\Side Effects Software\Houdini
>>>>> 14.0.361\houdini\scripts\hqueue\hqlib.py", line 1848, in
>>>>> callFunctionWithHQParms
>>>>>      return function(**kwargs)
>>>>>    File "C:\Program Files\Side Effects Software\Houdini
>>>>> 14.0.361\houdini\scripts\hqueue\hqlib.py", line 1011, in renderFromHip
>>>>>      _invokeRopAndCatchErrors(rop, project_name, frame, True)
>>>>>    File "C:\Program Files\Side Effects Software\Houdini
>>>>> 14.0.361\houdini\scripts\hqueue\hqlib.py", line 441, in
>>>>> _invokeRopAndCatchErrors
>>>>>      raise e
>>>>> hou.OperationFailed: The attempted operation failed.
>>>>> Error:       Command Exit Code: -1073741819
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>
>>>>
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-- 
Cheers,

Peter B

--Dinner is ruined!



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