[Sidefx-houdini-list] houdini render error

François Duchesneau sidefx at trinix.ca
Wed Jun 10 08:43:08 EDT 2015


Hi,

That's weird. It looks like a bad install. Can you just render a simple 
sphere alone with no shader attached?

Francois

On 06/10/2015 08:36 AM, Gerbrand Nel wrote:
> Hey guys.
> I'm still very new to mantra.
> I'm rendering a reflective, refractive sphere around an eye of a 
> character, and I'm getting the following error:
>
> What's happening, and how should I fix?
>
> 0x00007FFEB69A7839 (0x000000C0E5E5A6A8 0x0000017F088E7300 
> 0x000000C0EA9E3830 0x0000017F088E7298), 
> ?render at VRAY_RayList@@QEAAXAEBVVRAY_RayListParms@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@@Z() 
> + 0x6C9 bytes(s)
> 0x00007FFEB6AF1446 (0x000000C0EA9E3740 0x000000C0EAA0E080 
> 0x000000C0E9211E40 0x00007FFEB6AD9801), 
> ?trace at VMAT_TraceData@@QEAAXAEAVVRAY_VexState@@AEAVVEX_Instance@@AEAVVEX_ProcArray@@AEBV?$VEX_ValueHandle at V?$UT_Vector3T at M@@@@3AEBV?$VEX_ValueHandle at M@@@Z() 
> + 0x5B6 bytes(s)
> 0x00007FFEB6AEBA20 (0x0000000000000095 0x0000000000000031 
> 0x000000C0E96455A0 0x000000C000000001), 
> ?VMATinstallShadeFunctions@@YAXAEAVVEX_Context@@@Z() + 0x2950 bytes(s)
> 0x00007FFEBB185EE3 (0x0000017F088E75F0 0x0000000000000000 
> 0x000000C0E95D8A08 0x000000C0E9211E40), ??1VEX_Instance@@QEAA at XZ() + 
> 0x203 bytes(s)
> 0x00007FFEBB188523 (0x000000C0EA928F00 0x000000C0EA928F00 
> 0x0000000000000000 0x000000C0E95D8A08), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1243 bytes(s)
> 0x00007FFEB69EE7D9 (0x000000C0E92120C0 0x000000C0EA8C4240 
> 0x000000C0EA9380C0 0x000000C0E92120C0), 
> ?shadowLight at VRAY_VexState@@QEAAXPEAV?$UT_Vector3T at M@@PEBV2 at 1AEAVVEX_Instance@@AEAVVEX_ProcArray@@@Z() 
> + 0x229 bytes(s)
> 0x00007FFEB6AE6D0E (0x0000017F088E7A40 0x0000000000000000 
> 0x000000C0E95D8A08 0x000000C0E92120C0), 
> ??0VMAT_ArrayExport@@QEAA at AEBV0@@Z() + 0x2A9E bytes(s)
> 0x00007FFEBB188535 (0x0000000000000001 0x0000000000000001 
> 0x0000000000000001 0x000000C0E92120C0), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1255 bytes(s)
> 0x00007FFEB69B34AF (0x000000C0E3624100 0x0000000000000000 
> 0x000000C0E3624100 0x0000000000000000), 
> ?runShaders at VRAY_RayVShader@@QEAAXAEAVVRAY_VShadeInfo@@_N at Z() + 0xDEF 
> bytes(s)
> 0x00007FFEB69EA2C5 (0x000000C0E3624100 0x0000000000000001 
> 0x000000C0EA9E3F30 0x000000C0EA9E3F30), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x16E5 bytes(s)
> 0x00007FFEB69E9C2E (0x000000C0EAA0F000 0x000000C0E95D8A00 
> 0x0000017F088E7D60 0x000000C0EA9E3F30), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x104E bytes(s)
> 0x00007FFEB69A8203 (0x0000017F00000002 0x0000000000000001 
> 0x0000017F088E7E60 0x000000C070187000), 
> ?doShading at VRAY_RayList@@AEAAXAEAVVGEO_RayState@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@PEAVVRAY_Scope@@PEAVVEX_VarExport@@@Z() 
> + 0x1C3 bytes(s)
> 0x00007FFEB69A7839 (0x000000C0E5E5A6E8 0x0000017F088E8070 
> 0x000000C0EA9E3F30 0x0000017F088E8008), 
> ?render at VRAY_RayList@@QEAAXAEBVVRAY_RayListParms@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@@Z() 
> + 0x6C9 bytes(s)
> 0x00007FFEB6AF1446 (0x000000C0EA9E3E40 0x000000C0EAA0F040 
> 0x000000C0E9212340 0x00007FFEB6AD9801), 
> ?trace at VMAT_TraceData@@QEAAXAEAVVRAY_VexState@@AEAVVEX_Instance@@AEAVVEX_ProcArray@@AEBV?$VEX_ValueHandle at V?$UT_Vector3T at M@@@@3AEBV?$VEX_ValueHandle at M@@@Z() 
> + 0x5B6 bytes(s)
> 0x00007FFEB6AEBA20 (0x0000000000000095 0x0000000000000031 
> 0x000000C0E9645960 0x000000C000000001), 
> ?VMATinstallShadeFunctions@@YAXAEAVVEX_Context@@@Z() + 0x2950 bytes(s)
> 0x00007FFEBB185EE3 (0x0000017F088E8360 0x0000000000000000 
> 0x000000C0E95D8E08 0x000000C0E9212340), ??1VEX_Instance@@QEAA at XZ() + 
> 0x203 bytes(s)
> 0x00007FFEBB188523 (0x000000C0EA882E40 0x000000C0EA882E40 
> 0x0000000000000000 0x000000C0E95D8E08), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1243 bytes(s)
> 0x00007FFEB69EE7D9 (0x000000C0E9212480 0x000000C0EA82A700 
> 0x000000C0EA910600 0x000000C0E9212480), 
> ?shadowLight at VRAY_VexState@@QEAAXPEAV?$UT_Vector3T at M@@PEBV2 at 1AEAVVEX_Instance@@AEAVVEX_ProcArray@@@Z() 
> + 0x229 bytes(s)
> 0x00007FFEB6AE6D0E (0x0000017F088E87B0 0x0000000000000000 
> 0x000000C0E95D8E08 0x000000C0E9212480), 
> ??0VMAT_ArrayExport@@QEAA at AEBV0@@Z() + 0x2A9E bytes(s)
> 0x00007FFEBB188535 (0x0000000000000001 0x0000000000000001 
> 0x0000000000000001 0x000000C0E9212480), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1255 bytes(s)
> 0x00007FFEB69B34AF (0x000000C0E3624170 0x0000000000000000 
> 0x000000C0E3624170 0x0000000000000000), 
> ?runShaders at VRAY_RayVShader@@QEAAXAEAVVRAY_VShadeInfo@@_N at Z() + 0xDEF 
> bytes(s)
> 0x00007FFEB69EA2C5 (0x000000C0E3624100 0x0000000000000001 
> 0x000000C0E9624730 0x000000C0E9624730), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x16E5 bytes(s)
> 0x00007FFEB69E9C2E (0x000000C0E9DD4100 0x000000C0E95D8E00 
> 0x0000017F088E8AD0 0x000000C0E9624730), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x104E bytes(s)
> 0x00007FFEB69A8203 (0x0000017F00000002 0x0000000000000001 
> 0x0000017F088E8BD0 0x000000C070187000), 
> ?doShading at VRAY_RayList@@AEAAXAEAVVGEO_RayState@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@PEAVVRAY_Scope@@PEAVVEX_VarExport@@@Z() 
> + 0x1C3 bytes(s)
> 0x00007FFEB69A7839 (0x000000C0E5E5A730 0x0000017F088E8DE0 
> 0x000000C0E9624730 0x0000017F088E8D78), 
> ?render at VRAY_RayList@@QEAAXAEBVVRAY_RayListParms@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@@Z() 
> + 0x6C9 bytes(s)
> 0x00007FFEB6AF1446 (0x000000C0E9624640 0x000000C0E9DD4100 
> 0x000000C0E9212980 0x00007FFEB6AD9801), 
> ?trace at VMAT_TraceData@@QEAAXAEAVVRAY_VexState@@AEAVVEX_Instance@@AEAVVEX_ProcArray@@AEBV?$VEX_ValueHandle at V?$UT_Vector3T at M@@@@3AEBV?$VEX_ValueHandle at M@@@Z() 
> + 0x5B6 bytes(s)
> 0x00007FFEB6AEBA20 (0x00000000000000A2 0x0000000000000035 
> 0x000000C0E9645EC0 0x000000C000000001), 
> ?VMATinstallShadeFunctions@@YAXAEAVVEX_Context@@@Z() + 0x2950 bytes(s)
> 0x00007FFEBB185EE3 (0x0000017F088E90D0 0x0000000000000000 
> 0x000000C0E95D9008 0x000000C0E9212980), ??1VEX_Instance@@QEAA at XZ() + 
> 0x203 bytes(s)
> 0x00007FFEBB188523 (0x000000C0EA7F4480 0x000000C0EA7F4480 
> 0x0000000000000000 0x000000C0E95D9008), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1243 bytes(s)
> 0x00007FFEB69EE7D9 (0x000000C0E9212700 0x000000C0EA790C80 
> 0x000000C0EA7FC500 0x000000C0E9212700), 
> ?shadowLight at VRAY_VexState@@QEAAXPEAV?$UT_Vector3T at M@@PEBV2 at 1AEAVVEX_Instance@@AEAVVEX_ProcArray@@@Z() 
> + 0x229 bytes(s)
> 0x00007FFEB6AE6D0E (0x0000017F088E9520 0x0000000000000000 
> 0x000000C0E95D9008 0x000000C0E9212700), 
> ??0VMAT_ArrayExport@@QEAA at AEBV0@@Z() + 0x2A9E bytes(s)
> 0x00007FFEBB188535 (0x0000000000000001 0x0000000000000001 
> 0x0000000000000001 0x000000C0E9212700), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1255 bytes(s)
> 0x00007FFEB69B34AF (0x000000C0E36241E0 0x0000000000000000 
> 0x000000C0E36241E0 0x0000000000000000), 
> ?runShaders at VRAY_RayVShader@@QEAAXAEAVVRAY_VShadeInfo@@_N at Z() + 0xDEF 
> bytes(s)
> 0x00007FFEB69EA2C5 (0x000000C0E3624100 0x0000000000000001 
> 0x000000C0E96243B0 0x000000C0E96243B0), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x16E5 bytes(s)
> 0x00007FFEB69E9C2E (0x000000C0E9DD5000 0x000000C0E95D9000 
> 0x0000017F088E9840 0x000000C0E96243B0), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x104E bytes(s)
> 0x00007FFEB69A8203 (0x0000017F00000002 0x0000000000000001 
> 0x0000017F088E9940 0x000000C070187000), 
> ?doShading at VRAY_RayList@@AEAAXAEAVVGEO_RayState@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@PEAVVRAY_Scope@@PEAVVEX_VarExport@@@Z() 
> + 0x1C3 bytes(s)
> 0x00007FFEB69A7839 (0x000000C0E5E5A778 0x0000017F088E9B50 
> 0x000000C0E96243B0 0x0000017F088E9AE8), 
> ?render at VRAY_RayList@@QEAAXAEBVVRAY_RayListParms@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@@Z() 
> + 0x6C9 bytes(s)
> 0x00007FFEB6AF1446 (0x000000C0E96242C0 0x000000C0E9DD50C0 
> 0x000000C0E92125C0 0x00007FFEB6AD9801), 
> ?trace at VMAT_TraceData@@QEAAXAEAVVRAY_VexState@@AEAVVEX_Instance@@AEAVVEX_ProcArray@@AEBV?$VEX_ValueHandle at V?$UT_Vector3T at M@@@@3AEBV?$VEX_ValueHandle at M@@@Z() 
> + 0x5B6 bytes(s)
> 0x00007FFEB6AEBA20 (0x0000000000000095 0x0000000000000031 
> 0x000000C0E9645B80 0x000000C000000001), 
> ?VMATinstallShadeFunctions@@YAXAEAVVEX_Context@@@Z() + 0x2950 bytes(s)
> 0x00007FFEBB185EE3 (0x0000017F088E9E40 0x0000000000000000 
> 0x000000C0E95D9408 0x000000C0E92125C0), ??1VEX_Instance@@QEAA at XZ() + 
> 0x203 bytes(s)
> 0x00007FFEBB188523 (0x000000C0EA74E940 0x000000C0EA74E940 
> 0x0000000000000000 0x000000C0E95D9408), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1243 bytes(s)
> 0x00007FFEB69EE7D9 (0x000000C0E9212840 0x000000C0EA6F6E40 
> 0x000000C0EA76AB00 0x000000C0E9212840), 
> ?shadowLight at VRAY_VexState@@QEAAXPEAV?$UT_Vector3T at M@@PEBV2 at 1AEAVVEX_Instance@@AEAVVEX_ProcArray@@@Z() 
> + 0x229 bytes(s)
> 0x00007FFEB6AE6D0E (0x0000017F088EA290 0x0000000000000000 
> 0x000000C0E95D9408 0x000000C0E9212840), 
> ??0VMAT_ArrayExport@@QEAA at AEBV0@@Z() + 0x2A9E bytes(s)
> 0x00007FFEBB188535 (0x0000000000000001 0x0000000000000001 
> 0x0000000000000001 0x000000C0E9212840), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1255 bytes(s)
> 0x00007FFEB69B34AF (0x000000C0E3624250 0x0000000000000000 
> 0x000000C0E3624250 0x0000000000000000), 
> ?runShaders at VRAY_RayVShader@@QEAAXAEAVVRAY_VShadeInfo@@_N at Z() + 0xDEF 
> bytes(s)
> 0x00007FFEB69EA2C5 (0x000000C0E3624200 0x0000000000000001 
> 0x000000C0E9624AB0 0x000000C0E9624AB0), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x16E5 bytes(s)
> 0x00007FFEB69E9C2E (0x000000C0E9DD6000 0x000000C0E95D9400 
> 0x0000017F088EA5B0 0x000000C0E9624AB0), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x104E bytes(s)
> 0x00007FFEB69A8203 (0x0000017F00000002 0x0000000000000001 
> 0x0000017F088EA6B0 0x000000C070187000), 
> ?doShading at VRAY_RayList@@AEAAXAEAVVGEO_RayState@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@PEAVVRAY_Scope@@PEAVVEX_VarExport@@@Z() 
> + 0x1C3 bytes(s)
> 0x00007FFEB69A7839 (0x000000C0E5E5A7B8 0x0000017F088EA8C0 
> 0x000000C0E9624AB0 0x0000017F088EA858), 
> ?render at VRAY_RayList@@QEAAXAEBVVRAY_RayListParms@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@@Z() 
> + 0x6C9 bytes(s)
> 0x00007FFEB6AF1446 (0x000000C0E96249C0 0x000000C0E9DD6080 
> 0x000000C0E9212AC0 0x00007FFEB6AD9801), 
> ?trace at VMAT_TraceData@@QEAAXAEAVVRAY_VexState@@AEAVVEX_Instance@@AEAVVEX_ProcArray@@AEBV?$VEX_ValueHandle at V?$UT_Vector3T at M@@@@3AEBV?$VEX_ValueHandle at M@@@Z() 
> + 0x5B6 bytes(s)
> 0x00007FFEB6AEBA20 (0x0000000000000095 0x0000000000000031 
> 0x000000C0E9645F80 0x000000C000000001), 
> ?VMATinstallShadeFunctions@@YAXAEAVVEX_Context@@@Z() + 0x2950 bytes(s)
> 0x00007FFEBB185EE3 (0x0000017F088EABB0 0x0000000000000000 
> 0x000000C0E95D9608 0x000000C0E9212AC0), ??1VEX_Instance@@QEAA at XZ() + 
> 0x203 bytes(s)
> 0x00007FFEBB188523 (0x000000C0EA6C0BC0 0x000000C0EA6C0BC0 
> 0x0000000000000000 0x000000C0E95D9608), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1243 bytes(s)
> 0x00007FFEB69EE7D9 (0x000000C0E9212C00 0x000000C0E9D7E3C0 
> 0x000000C0EA6D0CC0 0x000000C0E9212C00), 
> ?shadowLight at VRAY_VexState@@QEAAXPEAV?$UT_Vector3T at M@@PEBV2 at 1AEAVVEX_Instance@@AEAVVEX_ProcArray@@@Z() 
> + 0x229 bytes(s)
> 0x00007FFEB6AE6D0E (0x0000017F088EB000 0x0000000000000000 
> 0x000000C0E95D9608 0x000000C0E9212C00), 
> ??0VMAT_ArrayExport@@QEAA at AEBV0@@Z() + 0x2A9E bytes(s)
> 0x00007FFEBB188535 (0x0000000000000001 0x0000000000000001 
> 0x0000000000000001 0x000000C0E9212C00), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1255 bytes(s)
> 0x00007FFEB69B34AF (0x000000C0E36242C0 0x0000000000000000 
> 0x000000C0E36242C0 0x0000000000000000), 
> ?runShaders at VRAY_RayVShader@@QEAAXAEAVVRAY_VShadeInfo@@_N at Z() + 0xDEF 
> bytes(s)
> 0x00007FFEB69EA2C5 (0x000000C0E3624200 0x0000000000000001 
> 0x000000C0E96251B0 0x000000C0E96251B0), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x16E5 bytes(s)
> 0x00007FFEB69E9C2E (0x000000C0E9DD7000 0x000000C0E95D9600 
> 0x0000017F088EB320 0x000000C0E96251B0), 
> ?intersect at VRAY_UniformVolume@@QEBAXAEBVVGEO_Ray@@AEAVVGEO_HitList@@AEAVVGEO_RayState@@@Z() 
> + 0x104E bytes(s)
> 0x00007FFEB69A8203 (0x0000017F00000002 0x0000000000000001 
> 0x0000017F088EB420 0x000000C070187000), 
> ?doShading at VRAY_RayList@@AEAAXAEAVVGEO_RayState@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@PEAVVRAY_Scope@@PEAVVEX_VarExport@@@Z() 
> + 0x1C3 bytes(s)
> 0x00007FFEB69A7839 (0x000000C0E5E5A800 0x0000017F088EB630 
> 0x000000C0E96251B0 0x0000017F088EB5C8), 
> ?render at VRAY_RayList@@QEAAXAEBVVRAY_RayListParms@@AEBVVRAY_VarExports@@PEAVVRAY_RayCompositor@@@Z() 
> + 0x6C9 bytes(s)
> 0x00007FFEB6AF1446 (0x000000C0E96250C0 0x000000C0E9DD7040 
> 0x000000C0E9213100 0x00007FFEB6AD9801), 
> ?trace at VMAT_TraceData@@QEAAXAEAVVRAY_VexState@@AEAVVEX_Instance@@AEAVVEX_ProcArray@@AEBV?$VEX_ValueHandle at V?$UT_Vector3T at M@@@@3AEBV?$VEX_ValueHandle at M@@@Z() 
> + 0x5B6 bytes(s)
> 0x00007FFEB6AEBA20 (0x00000000000000A2 0x0000000000000035 
> 0x000000C0E96464C0 0x000000C000000001), 
> ?VMATinstallShadeFunctions@@YAXAEAVVEX_Context@@@Z() + 0x2950 bytes(s)
> 0x00007FFEBB185EE3 (0x0000017F088EB920 0x0000000000000000 
> 0x000000C0E95D9A08 0x000000C0E9213100), ??1VEX_Instance@@QEAA at XZ() + 
> 0x203 bytes(s)
> 0x00007FFEBB188523 (0x000000C0E9D3CFC0 0x000000C0E9D3CFC0 
> 0x0000000000000000 0x000000C0E95D9A08), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1243 bytes(s)
> 0x00007FFEB69EE7D9 (0x000000C0E9212D40 0x000000C0E9CE4D80 
> 0x000000C0EA6A8780 0x000000C0E9212D40), 
> ?shadowLight at VRAY_VexState@@QEAAXPEAV?$UT_Vector3T at M@@PEBV2 at 1AEAVVEX_Instance@@AEAVVEX_ProcArray@@@Z() 
> + 0x229 bytes(s)
> 0x00007FFEB6AE6D0E (0x0000017F088EBD70 0x0000000000000000 
> 0x000000C0E95D9A08 0x000000C0E9212D40), 
> ??0VMAT_ArrayExport@@QEAA at AEBV0@@Z() + 0x2A9E bytes(s)
> 0x00007FFEBB188535 (0x0000000000000001 0x0000000000000001 
> 0x0000000000000001 0x000000C0E9212D40), 
> ?isRuntimeVarying@?$VEX_VaryingSet at V?$UT_IntrusivePtr at VVEX_RefObject@@@@@@QEBA_NXZ() 
> + 0x1255 bytes(s)
> 0x00007FFEB69B34AF (0x000000C0E3624330 0x0000000000000000 
> 0x000000C0E3624330 0x0000000000000000), 
> ?runShaders at VRAY_RayVShader@@QEAAXAEAVVRAY_VShadeInfo@@_N at Z() + 0xDEF 
> bytes(s)
> 0x00007FFEB69EA2C5 (0x000000C0E3624300 0x0000000000000001 
> 0x000000C0E9624E30 0x0000
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