[Sidefx-houdini-list] animation editor questions

Gerbrand Nel g at cannonballbunny.com
Wed Jul 29 06:26:03 EDT 2015


Thanks guys.. that helps!!
G
On 29/07/2015 09:11, Zoran Arizanovic wrote:
> yes i also use drop down menu low right corner
>
>
> Zoran Arizanovic
> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>
>
> On Wed, Jul 29, 2015 at 2:17 AM, Tim Marinov <tim.marinov at gmail.com> wrote:
>
>> Also in order to change the type of curve to linear don't use the icon
>> button (Straight) but change it in the "Function" drop down menu from
>> bezier () to linear ().
>>
>> On Tue, 28 Jul 2015 12:10 pm Nikita Musatov <not.a.whale at gmail.com> wrote:
>>
>>> Wacom work nice with animation editor. Try drag vertical line on key
>> frame
>>> (not central circle).
>>>
>>> On Tue, 28 Jul 2015 11:47 Zoran Arizanovic <zoran.arizanovic at gmail.com>
>>> wrote:
>>>
>>>> yeah might be
>>>> I always use mouse for 3d app and wacom for 2d paint processes
>>>> on last production build on win8.1 and basic mouse all work fine for
>> keys
>>>> and editor
>>>>   try to replicate same problems with mouse
>>>> or on some other build /machine so you can narrow down the options
>>>>
>>>>
>>>> Zoran Arizanovic
>>>> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>>>>
>>>>
>>>> On Tue, Jul 28, 2015 at 10:26 AM, Gerbrand Nel <g at cannonballbunny.com>
>>>> wrote:
>>>>
>>>>> Hi Zoran
>>>>> I'm using build 14.0.361
>>>>>
>>>>> Curve interpolation is fine if it stays linear, but every time I
>> make a
>>>>> change, it pop back and my animation changes.
>>>>>
>>>>> Also on my side the middle mouse button pans the animation editor, it
>>>>> doesn't move the keyframes in time.
>>>>>
>>>>> This might be a wacom thing... My middle click doesn't work for
>>> painting
>>>>> either
>>>>> G
>>>>> On 27/07/2015 15:46, Zoran Arizanovic wrote:
>>>>>
>>>>>> shift key select them , highlight them with lmb
>>>>>> then with mmb move them
>>>>>> if you mmb handles on ends you can scale them
>>>>>> ctrl x and v copies and paste them on current time
>>>>>>
>>>>>> curve interpolation should work ok
>>>>>> what build and os are you on
>>>>>>
>>>>>>
>>>>>> Zoran Arizanovic
>>>>>> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Mon, Jul 27, 2015 at 2:43 PM, Gerbrand Nel <
>> g at cannonballbunny.com>
>>>>>> wrote:
>>>>>>
>>>>>>   Hey guys.
>>>>>>> I'm starting to do some animation in houdini, and I find the
>>> animation
>>>>>>> editor a pleasure to work with.
>>>>>>> A few things though.
>>>>>>> How do I move key frames in time? (left and right)
>>>>>>> At the moment I select them, and use the value ladder thingy, but I
>>>> would
>>>>>>> like to just move them in time, like I can move their values up and
>>>> down
>>>>>>> with the mouse.
>>>>>>> Is there a shortcut or setting I'm missing?
>>>>>>>
>>>>>>> Another thing that I'm battling with is changing the interpolation
>>> from
>>>>>>> spline to linear.
>>>>>>> I use the icons on the right of the editor, but they jump back to
>>>> spline
>>>>>>> whenever I change a value.
>>>>>>> Again.. what am I missing?
>>>>>>>
>>>>>>> Every once in a while I'll click something by mistake, and it
>> breaks
>>> my
>>>>>>> animation.. like I lose it all and undo doesn't bring it back
>> either.
>>>>>>> Some input would be appreciated
>>>>>>> Thanks
>>>>>>> G
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