[Sidefx-houdini-list] animation editor questions

Zoran Arizanovic zoran.arizanovic at gmail.com
Wed Jul 29 03:11:06 EDT 2015


yes i also use drop down menu low right corner


Zoran Arizanovic
LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>


On Wed, Jul 29, 2015 at 2:17 AM, Tim Marinov <tim.marinov at gmail.com> wrote:

> Also in order to change the type of curve to linear don't use the icon
> button (Straight) but change it in the "Function" drop down menu from
> bezier () to linear ().
>
> On Tue, 28 Jul 2015 12:10 pm Nikita Musatov <not.a.whale at gmail.com> wrote:
>
> > Wacom work nice with animation editor. Try drag vertical line on key
> frame
> > (not central circle).
> >
> > On Tue, 28 Jul 2015 11:47 Zoran Arizanovic <zoran.arizanovic at gmail.com>
> > wrote:
> >
> > > yeah might be
> > > I always use mouse for 3d app and wacom for 2d paint processes
> > > on last production build on win8.1 and basic mouse all work fine for
> keys
> > > and editor
> > >  try to replicate same problems with mouse
> > > or on some other build /machine so you can narrow down the options
> > >
> > >
> > > Zoran Arizanovic
> > > LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
> > >
> > >
> > > On Tue, Jul 28, 2015 at 10:26 AM, Gerbrand Nel <g at cannonballbunny.com>
> > > wrote:
> > >
> > > > Hi Zoran
> > > > I'm using build 14.0.361
> > > >
> > > > Curve interpolation is fine if it stays linear, but every time I
> make a
> > > > change, it pop back and my animation changes.
> > > >
> > > > Also on my side the middle mouse button pans the animation editor, it
> > > > doesn't move the keyframes in time.
> > > >
> > > > This might be a wacom thing... My middle click doesn't work for
> > painting
> > > > either
> > > > G
> > > > On 27/07/2015 15:46, Zoran Arizanovic wrote:
> > > >
> > > >> shift key select them , highlight them with lmb
> > > >> then with mmb move them
> > > >> if you mmb handles on ends you can scale them
> > > >> ctrl x and v copies and paste them on current time
> > > >>
> > > >> curve interpolation should work ok
> > > >> what build and os are you on
> > > >>
> > > >>
> > > >> Zoran Arizanovic
> > > >> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
> > > >>
> > > >>
> > > >>
> > > >> On Mon, Jul 27, 2015 at 2:43 PM, Gerbrand Nel <
> g at cannonballbunny.com>
> > > >> wrote:
> > > >>
> > > >>  Hey guys.
> > > >>> I'm starting to do some animation in houdini, and I find the
> > animation
> > > >>> editor a pleasure to work with.
> > > >>> A few things though.
> > > >>> How do I move key frames in time? (left and right)
> > > >>> At the moment I select them, and use the value ladder thingy, but I
> > > would
> > > >>> like to just move them in time, like I can move their values up and
> > > down
> > > >>> with the mouse.
> > > >>> Is there a shortcut or setting I'm missing?
> > > >>>
> > > >>> Another thing that I'm battling with is changing the interpolation
> > from
> > > >>> spline to linear.
> > > >>> I use the icons on the right of the editor, but they jump back to
> > > spline
> > > >>> whenever I change a value.
> > > >>> Again.. what am I missing?
> > > >>>
> > > >>> Every once in a while I'll click something by mistake, and it
> breaks
> > my
> > > >>> animation.. like I lose it all and undo doesn't bring it back
> either.
> > > >>> Some input would be appreciated
> > > >>> Thanks
> > > >>> G
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