[Sidefx-houdini-list] Maintain pivot for FBX export?
sidefx at trinix.ca
Wed Apr 22 07:28:53 EDT 2015
If something is working when you import it back to Maya or Unity but not
Houdini I'd submit the issue to SideFx. In the meantime I'd try adding
transforms before the export to get rid of the pivot to see if it helps.
I've never had such issues importing FBX.
On 04/21/2015 07:47 PM, craigleehoffman at aol.com wrote:
> Anyone know if it is possible to maintain a top level pivot position during FBX export? Maya maintains this and it comes into Unity a certain way, but my Houdini version can’t seem to maintain this no matter what I try.
> Any ideas? Or is this a bug?
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