[Sidefx-houdini-list] Maintain pivot for FBX export?

craigleehoffman at aol.com craigleehoffman at aol.com
Tue Apr 21 19:47:10 EDT 2015

Anyone know if it is possible to maintain a top level pivot position during FBX export?  Maya maintains this and it comes into Unity a certain way, but my Houdini version can’t seem to maintain this no matter what I try.

Any ideas?  Or is this a bug?



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