[Sidefx-houdini-list] About custom geometry render node
guillaume.laforge.3d at gmail.com
Mon Sep 29 18:01:50 EDT 2014
Oh, and just forget,
Thanks for the advice Andrew !
On Mon, Sep 29, 2014 at 6:01 PM, Guillaume Laforge <
guillaume.laforge.3d at gmail.com> wrote:
> I don't want to do that :).
> Waiting for other solutions :P
> On Mon, Sep 29, 2014 at 5:58 PM, Andrew Lyons <tstexture at gmail.com> wrote:
>> Ouch. You may be able to pre-process a scene before export in two passes:
>> 1./ Use python to query topology. Group types according to needed
>> conversion SOPs.
>> 2./ Use conversion SOPs to convert geometry groups.
>> You could probably find a variant of the python needed to do the query in
>> soho I'd guess - even if you didn't choose that route.
>> Good luck!
>> On 29 September 2014 14:50, Guillaume Laforge <
>> guillaume.laforge.3d at gmail.com> wrote:
>> > Hi list,
>> > I'm looking at the best way to export an Houdini geometry in a specific
>> > geometry format.
>> > For example, if the primitive is closed, I must create a polymesh object
>> > and if open, a curve object (polymesh and curve types being defined in
>> > custom geometry library, not Houdini HDK of course).
>> > I don't want to do such query for each primitives (if such query exist)
>> > What is the best way to handle such geometry export from a custom ROP
>> > ? I'm specially interested by any non-SOHO way :).
>> > Thanks,
>> > Guillaume
>> > PS: It would be great if the Alembic ROP node source code was public...
>> > it ?
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>> Andrew D Lyons | Software Engineer | http://www.linkedin.com/in/tstex
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