[Sidefx-houdini-list] About custom geometry render node

Guillaume Laforge guillaume.laforge.3d at gmail.com
Mon Sep 29 18:01:16 EDT 2014


I don't want to do that :).

Waiting for other solutions :P

On Mon, Sep 29, 2014 at 5:58 PM, Andrew Lyons <tstexture at gmail.com> wrote:

> Ouch. You may be able to pre-process a scene before export in two passes:
>
> 1./ Use python to query topology. Group types according to needed
> conversion SOPs.
> 2./ Use conversion SOPs to convert geometry groups.
>
> You could probably find a variant of the python needed to do the query in
> soho I'd guess - even if you didn't choose that route.
>
> Good luck!
>
>
>
> On 29 September 2014 14:50, Guillaume Laforge <
> guillaume.laforge.3d at gmail.com> wrote:
>
> > Hi list,
> >
> > I'm looking at the best way to export an Houdini geometry in a specific
> > geometry format.
> >
> > For example, if the primitive is closed, I must create a polymesh object
> > and if open, a curve object (polymesh and curve types being defined in
> the
> > custom geometry library, not Houdini HDK of course).
> >
> > I don't want to do such query for each primitives (if such query exist)
> ...
> >
> > What is the best way to handle such geometry export from a custom ROP
> node
> > ? I'm specially interested by any non-SOHO way :).
> >
> > Thanks,
> > Guillaume
> >
> > PS: It would be great if the Alembic ROP node source code was public...
> is
> > it ?
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>
>
>
> --
> ===================================================
> Andrew D Lyons | Software Engineer | http://www.linkedin.com/in/tstex
> ===================================================
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