[Sidefx-houdini-list] About custom geometry render node
tstexture at gmail.com
Mon Sep 29 17:58:02 EDT 2014
Ouch. You may be able to pre-process a scene before export in two passes:
1./ Use python to query topology. Group types according to needed
2./ Use conversion SOPs to convert geometry groups.
You could probably find a variant of the python needed to do the query in
soho I'd guess - even if you didn't choose that route.
On 29 September 2014 14:50, Guillaume Laforge <
guillaume.laforge.3d at gmail.com> wrote:
> Hi list,
> I'm looking at the best way to export an Houdini geometry in a specific
> geometry format.
> For example, if the primitive is closed, I must create a polymesh object
> and if open, a curve object (polymesh and curve types being defined in the
> custom geometry library, not Houdini HDK of course).
> I don't want to do such query for each primitives (if such query exist) ...
> What is the best way to handle such geometry export from a custom ROP node
> ? I'm specially interested by any non-SOHO way :).
> PS: It would be great if the Alembic ROP node source code was public... is
> it ?
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Andrew D Lyons | Software Engineer | http://www.linkedin.com/in/tstex
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