[Sidefx-houdini-list] Houdini engine maya farm licensing

Jordan Halsey jordanhalsey at gmail.com
Thu Sep 25 00:13:02 EDT 2014


I would agree with Matt Ebb here...without knowing the size of your
archive.  what's gigantic?

On Wednesday, September 24, 2014, Matt Ebb <matt at mke3.net> wrote:

> On a previous discussion on the alembic mailing list they've mentioned that
> the alembic library can do partial reads, so it doesn't need to load the
> entire file to access the data for one frame. From what I can remember,
> people were reporting that it was actually more efficient on their network
> setups with a single file, than it was for multiple files. I guess it's
> something you'd need to try in your own context, but using the single file
> may not work out that badly...
>
> On 25 September 2014 08:54, dave brown <dayvbrown at gmail.com <javascript:;>>
> wrote:
>
> > Thanks all for your answers,
> >
> > Jordan this is a slightly unusual case, but alembic is indeed our usual
> > workflow to maya when we absolutely have to go there for some reason.
> >
> > In this case what's causing the problem is a fluid surface, if we were
> > keeping it for mantra then no problem, sequence of bgeos\alembic\whatever
> > but maya's alembic reader won't read a sequence of .abc files so we have
> to
> > run another process after farm surfacing to wrap it in a single GIGANTIC
> > alembic file. Basically i'm concerned about pulling that single file over
> > the network at render time.
> >
> > There are other ways around it but I thought i'd try engine, also was
> > curious to see how it actually worked in Maya, high tech sorcery from
> what
> > I can tell.
> >
> > Cheers,
> >
> > Dave.
> >
> > On Thu, Sep 25, 2014 at 2:04 AM, Robert Magee <rmagee at sidefx.com
> <javascript:;>> wrote:
> >
> > > If you are setting up a studio with farm then you would want to look at
> > > our Local Access (Floating) Licenses of Houdini Engine which you can
> see
> > > here:
> > >
> > >
> > >
> >
> http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190
> > > (at the bottom)
> > >
> > > There is volume discounting as your pool of licenses grows.
> > >
> > > Each Houdini Engine license can then be used in three different ways:
> > >
> > > - to run Houdini Engine interactively inside another application
> > > - to run Houdini Engine on the farm inside another application
> > > - to run Houdini Batch [command-line Houdini] on the farm
> > >
> > > Because the licenses have multiple uses, you will be able to build up a
> > > pool of Engine licenses to meet all of your needs.
> > >
> > > Robert
> > >
> > > PS - note that if Maya has the Houdini Engine plug-in installed, the HE
> > > license is NOT pulled when Maya is launched. It is pulled when a
> Houdini
> > > Digital Asset is loaded and needs to cooked. The license is then held
> > until
> > > you quit.
> > > On Sep 24, 2014, at 1:35 AM, dave brown <dayvbrown at gmail.com
> <javascript:;>> wrote:
> > >
> > > > Hi gall,
> > > >
> > > > So can't seem to find this in the docs but anyone have experience on
> > how
> > > > maya files using otl's through houdini engine go on the farm?
> > > >
> > > > So say you're sending a bunch of geo to maya (for some reason)
> wrapped
> > up
> > > > in an otl, and that file needs to be rendered from maya, what
> licenses
> > do
> > > > you need to have available on your farm?
> > > >
> > > > Simple testing didn't seem to show up any obvious license usage but
> > we're
> > > > getting licensing errors. i know it requires a houdini license to run
> > in
> > > > maya but assumed you wouldn't need a full license for every machine
> on
> > > the
> > > > farm...
> > > >
> > > > Cheers,
> > > >
> > > > Dave.
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> > >
> > >
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-- 

*Jordan Halsey*
*maya | houdini | nuke | ae*
*www.jordanhalsey.com <http://www.jordanhalsey.com>*
*323-273-9995*



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