[Sidefx-houdini-list] Houdini engine maya farm licensing
matt at mke3.net
Wed Sep 24 23:54:35 EDT 2014
On a previous discussion on the alembic mailing list they've mentioned that
the alembic library can do partial reads, so it doesn't need to load the
entire file to access the data for one frame. From what I can remember,
people were reporting that it was actually more efficient on their network
setups with a single file, than it was for multiple files. I guess it's
something you'd need to try in your own context, but using the single file
may not work out that badly...
On 25 September 2014 08:54, dave brown <dayvbrown at gmail.com> wrote:
> Thanks all for your answers,
> Jordan this is a slightly unusual case, but alembic is indeed our usual
> workflow to maya when we absolutely have to go there for some reason.
> In this case what's causing the problem is a fluid surface, if we were
> keeping it for mantra then no problem, sequence of bgeos\alembic\whatever
> but maya's alembic reader won't read a sequence of .abc files so we have to
> run another process after farm surfacing to wrap it in a single GIGANTIC
> alembic file. Basically i'm concerned about pulling that single file over
> the network at render time.
> There are other ways around it but I thought i'd try engine, also was
> curious to see how it actually worked in Maya, high tech sorcery from what
> I can tell.
> On Thu, Sep 25, 2014 at 2:04 AM, Robert Magee <rmagee at sidefx.com> wrote:
> > If you are setting up a studio with farm then you would want to look at
> > our Local Access (Floating) Licenses of Houdini Engine which you can see
> > here:
> > (at the bottom)
> > There is volume discounting as your pool of licenses grows.
> > Each Houdini Engine license can then be used in three different ways:
> > - to run Houdini Engine interactively inside another application
> > - to run Houdini Engine on the farm inside another application
> > - to run Houdini Batch [command-line Houdini] on the farm
> > Because the licenses have multiple uses, you will be able to build up a
> > pool of Engine licenses to meet all of your needs.
> > Robert
> > PS - note that if Maya has the Houdini Engine plug-in installed, the HE
> > license is NOT pulled when Maya is launched. It is pulled when a Houdini
> > Digital Asset is loaded and needs to cooked. The license is then held
> > you quit.
> > On Sep 24, 2014, at 1:35 AM, dave brown <dayvbrown at gmail.com> wrote:
> > > Hi gall,
> > >
> > > So can't seem to find this in the docs but anyone have experience on
> > > maya files using otl's through houdini engine go on the farm?
> > >
> > > So say you're sending a bunch of geo to maya (for some reason) wrapped
> > > in an otl, and that file needs to be rendered from maya, what licenses
> > > you need to have available on your farm?
> > >
> > > Simple testing didn't seem to show up any obvious license usage but
> > > getting licensing errors. i know it requires a houdini license to run
> > > maya but assumed you wouldn't need a full license for every machine on
> > the
> > > farm...
> > >
> > > Cheers,
> > >
> > > Dave.
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