[Sidefx-houdini-list] Houdini engine maya farm licensing
dayvbrown at gmail.com
Wed Sep 24 18:54:03 EDT 2014
Thanks all for your answers,
Jordan this is a slightly unusual case, but alembic is indeed our usual
workflow to maya when we absolutely have to go there for some reason.
In this case what's causing the problem is a fluid surface, if we were
keeping it for mantra then no problem, sequence of bgeos\alembic\whatever
but maya's alembic reader won't read a sequence of .abc files so we have to
run another process after farm surfacing to wrap it in a single GIGANTIC
alembic file. Basically i'm concerned about pulling that single file over
the network at render time.
There are other ways around it but I thought i'd try engine, also was
curious to see how it actually worked in Maya, high tech sorcery from what
I can tell.
On Thu, Sep 25, 2014 at 2:04 AM, Robert Magee <rmagee at sidefx.com> wrote:
> If you are setting up a studio with farm then you would want to look at
> our Local Access (Floating) Licenses of Houdini Engine which you can see
> (at the bottom)
> There is volume discounting as your pool of licenses grows.
> Each Houdini Engine license can then be used in three different ways:
> - to run Houdini Engine interactively inside another application
> - to run Houdini Engine on the farm inside another application
> - to run Houdini Batch [command-line Houdini] on the farm
> Because the licenses have multiple uses, you will be able to build up a
> pool of Engine licenses to meet all of your needs.
> PS - note that if Maya has the Houdini Engine plug-in installed, the HE
> license is NOT pulled when Maya is launched. It is pulled when a Houdini
> Digital Asset is loaded and needs to cooked. The license is then held until
> you quit.
> On Sep 24, 2014, at 1:35 AM, dave brown <dayvbrown at gmail.com> wrote:
> > Hi gall,
> > So can't seem to find this in the docs but anyone have experience on how
> > maya files using otl's through houdini engine go on the farm?
> > So say you're sending a bunch of geo to maya (for some reason) wrapped up
> > in an otl, and that file needs to be rendered from maya, what licenses do
> > you need to have available on your farm?
> > Simple testing didn't seem to show up any obvious license usage but we're
> > getting licensing errors. i know it requires a houdini license to run in
> > maya but assumed you wouldn't need a full license for every machine on
> > farm...
> > Cheers,
> > Dave.
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