[Sidefx-houdini-list] Houdini engine maya farm licensing
rmagee at sidefx.com
Wed Sep 24 12:04:47 EDT 2014
If you are setting up a studio with farm then you would want to look at our Local Access (Floating) Licenses of Houdini Engine which you can see here:
http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190 (at the bottom)
There is volume discounting as your pool of licenses grows.
Each Houdini Engine license can then be used in three different ways:
- to run Houdini Engine interactively inside another application
- to run Houdini Engine on the farm inside another application
- to run Houdini Batch [command-line Houdini] on the farm
Because the licenses have multiple uses, you will be able to build up a pool of Engine licenses to meet all of your needs.
PS - note that if Maya has the Houdini Engine plug-in installed, the HE license is NOT pulled when Maya is launched. It is pulled when a Houdini Digital Asset is loaded and needs to cooked. The license is then held until you quit.
On Sep 24, 2014, at 1:35 AM, dave brown <dayvbrown at gmail.com> wrote:
> Hi gall,
> So can't seem to find this in the docs but anyone have experience on how
> maya files using otl's through houdini engine go on the farm?
> So say you're sending a bunch of geo to maya (for some reason) wrapped up
> in an otl, and that file needs to be rendered from maya, what licenses do
> you need to have available on your farm?
> Simple testing didn't seem to show up any obvious license usage but we're
> getting licensing errors. i know it requires a houdini license to run in
> maya but assumed you wouldn't need a full license for every machine on the
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