[Sidefx-houdini-list] exploding trees
neronicolo at gmail.com
Tue Sep 23 12:33:38 EDT 2014
This is not exactly what you want bu here is an idea.
You can shrink your objects based on normal (or gradient), then you will
have pieces with some space in between.
Use that geo for siming and cache as points, then copy your original not
shrinked geo to points.
This way you will be sure there is no interpenetration between objects.
On Tue, Sep 23, 2014 at 4:55 PM, Adrian Lee <dryrainstudios at gmail.com>
> Morning boys and girls
> Im trying to explode a thinish tree using bullet but im having un wanted
> explosions I suspect from interpenetration and using concave instead
> convexed colision geo. Convex gives an ok result but not ideal.
> The tree was a rush job from paintfx which has been re topologised and re
> meshed in zbrush and appeard pretty water tight.
> Some of my issues come from the fracturing but I have used the
> tetrahedralize to find and fix interpenertration but the tree still
> explodes on frame 1 with Concave colisions.
> Its a small tree roughly 2x3x3 h.units with thin but not dense branches
> Any tricks? Can I shrink the collision volume some how like you can with
> convex. To stop the inter penertration?
> Any help would be great.
> Adrian Ed Lee
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