[Sidefx-houdini-list] Layered shaders in shop

Nick Deboar nick.deboar at gmail.com
Thu Sep 18 03:01:07 EDT 2014


Bugger, thanks Peter!

Nick Deboar
------------------------------
Lighting TD
http://light.nickdeboar.com

On Thu, Sep 18, 2014 at 2:38 PM, Peter Bowmar <pbowmar at gmail.com> wrote:

> Basically, you can't do it at the moment without going to VOPs which as you
> mention has a lot of overhead. However, a lot of the groundwork to be able
> to do this has been laid down in Mantra/Vex so hopefully someday we'll have
> this ability!
>
> Cheers,
>
> Peter B
>
> On 17 September 2014 19:40, Nick Deboar <nick.deboar at gmail.com> wrote:
>
> > That's the sort of enthusiasm i'm looking for!
> >
> > In a renderman context, I thought I could have the layers as co-shaders,
> > and just import them into a single shader. Can't work out how to do
> > anything remotely like that in Vex/Mantra, but happy to entertain
> > suggestions.
> >
> > Nicko
> >
> > Nick Deboar
> > ------------------------------
> > Lighting TD
> > http://light.nickdeboar.com
> >
> > On Thu, Sep 18, 2014 at 12:07 PM, Matt Estela <matt.estela at gmail.com>
> > wrote:
> >
> > > +1000000
> > >
> > > On 18 September 2014 12:27, Nick Deboar <nick.deboar at gmail.com> wrote:
> > >
> > > > Hey Rob,
> > > >
> > > > We've got our own inhouse shader. Also, it would be nice to maybe
> layer
> > > > more than two shaders, and of different shader types.
> > > >
> > > > Ta,
> > > >
> > > > Nick
> > > >
> > > > Nick Deboar
> > > > ------------------------------
> > > > Lighting TD
> > > > http://light.nickdeboar.com
> > > >
> > > > On Thu, Sep 18, 2014 at 11:54 AM, Rob East <east.robert at gmail.com>
> > > wrote:
> > > >
> > > > > Hi,
> > > > >      On the orbolt store there is an excellent pbr layered shader
> > > that's
> > > > > artist friendly. The commercial version  is open so you can roll
> your
> > > own
> > > > > version.
> > > > >
> > > > > Rob
> > > > >
> > > > >
> > > > >
> > > > > Robert East
> > > > > T: +61 0424648857
> > > > > W: www.circusmonkey.com.au
> > > > > Sydney Australia
> > > > >
> > > > > From iPhone
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > On 18 Sep 2014, at 12:01 pm, Nick Deboar <nick.deboar at gmail.com>
> > > > wrote:
> > > > > >
> > > > > > Hey,
> > > > > >
> > > > > > Is there anyway to layer shaders in shop (not vop)?
> > > > > >
> > > > > > We rather stay away from vops, it means we need to create a new
> > > shader
> > > > > > everytime we want to layer something, and being able mix and
> match
> > > > > > different shaders is much more flexible. Also, having two
> materials
> > > in
> > > > > one
> > > > > > shop node ends in a a messy front end gui, loads of parameters to
> > > > > promote,
> > > > > > we rather artists not deal with vops.
> > > > > >
> > > > > > Thanks,
> > > > > >
> > > > > > Nick Deboar
> > > > > > ------------------------------
> > > > > > Lighting TD
> > > > > > http://light.nickdeboar.com
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>
>
> --
> Cheers,
>
> Peter B
>
> --Fast/cheap/good. Pick two.
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