[Sidefx-houdini-list] Gain Tangent/Normal in DOP POPs?

Peter Bowmar pbowmar at gmail.com
Wed Sep 17 10:06:33 EDT 2014


Yeah, the RBD object I knew about but "friction" doesn't cut it for Gain
Tangent, the old way was so easy to balance... thanks for the reply, back
to Old POPs it is then :)

On 17 September 2014 02:52, Pablo Giménez <pablogipi at gmail.com> wrote:

> I believe the old particle collision model doesn't exists anymore when you
> want your particles bounce against a collision object.
> To do that you have to use an Static/RBD Object.
> Than you can use Bounce for kind of normal gain and friction for sort of
> tangent gain.
> P
>
>
> 2014-09-17 5:36 GMT+01:00 Peter Bowmar <pbowmar at gmail.com>:
>
> > Hi,
> >
> > I cannot remember where I find Gain Tangent/Normal controls in the new
> POP
> > DOPs.
> >
> > Please no Vexpressions, this is for new users.
> >
> > --
> > Cheers,
> >
> > Peter B
> >
> > --Fast/cheap/good. Pick two.
> > _______________________________________________
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> >
>
>
>
> --
> Un saludo
> Best Regards
> Pablo Giménez
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>



-- 
Cheers,

Peter B

--Fast/cheap/good. Pick two.



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