[Sidefx-houdini-list] alembic. houdini-maya
bealobo at gmail.com
Sun Sep 14 01:34:28 EDT 2014
Thank you very much for your answer.
The partition method doesn´t really work because it divides the geo in
maya, and somehow the normals don´t look good (think a subdivided edge of a
box). Normals... another thing that I cannot really export, but that´s less
of an issue.
Topology is changing too, to add a bit of suspense, could be the reason why
the normals are not there.
- So I´m left with the alembicROP from Imre that seems a bit complex? to
install. It´ll export v as color. So it could potentially work.
- Or using the SOuP plugin in maya, which I tried without success (not so
skilled in maya).
- A dodgy workaround based on selecting faces from the uv map but haven´t
tested it through.
- Cd as vertex outputs something like a ColorSet... ???
- Will try the realflow plugin for sure.
Any info on any of this appreciated. I assumed this was going to be easily
done as passing attributes around is common grounds.
Anyway! Thanks a lot in advance.
Beatriz Lorenzo aka bealobo
On 12 September 2014 15:22, Jordan Halsey <jordanhalsey at gmail.com> wrote:
> To get groups, append a nameSop with group by name on in the nameSop. You
> need to provide one of the groups name in the name section, the name should
> be the same as the group name. In the alembic Rop use partition by
> attribute, with name going in the attribute to use. Also for format use
> HD5. You will need to have view shapes on in Maya in the outliner and click
> down to see your group bindings. As well you need to make sure that the
> name sop is the last in the chain and is ON (clicked Blue)
> I have not tried to carry Cd via alembic but I believe there is another
> alembicRop that Imre Tuske wrote that might carry this data - I have yet to
> use this. I have used .bin from the houdini realflow exporter to get Cd
> into maya though, and that works no problem but I have only done this with
> *Jordan Halsey*
> *maya | houdini | nuke | ae*
> *www.jordanhalsey.com <http://www.jordanhalsey.com>*
> On Fri, Sep 12, 2014 at 2:21 PM, Beatriz Lorenzo <bealobo at gmail.com>
> > Hello there!
> > hey I´m trying to export a file from houdini to maya using alembic but Cd
> > is not recognized, I just need a float so I created a mask attribute and
> > didn´t work either.
> > Anyone knows how to do this? I need to be able to select two areas (that
> > change over time) of a geo in maya.
> > Any trick in this direction will work, I also tried groups as facesets
> > I can´t see these facesets in maya, only using an attribute to divide the
> > geo works but I cannot divide the geo really.
> > Thanks,
> > Beatriz
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