[Sidefx-houdini-list] Extreme beveling?

Stu Schwartz stupschwartz at gmail.com
Thu Sep 11 13:57:20 EDT 2014


What has worked best for me is creating a Group Sop, setting it to "Edges"
and using the "Min Edge Angle" in the Edges tab to control which edges I
get ahold of.  Then I use that group in the polybevel Sop.  That's given me
the best results.

Hope that helps

Stu

On Thu, Sep 11, 2014 at 1:48 PM, Andrew Lyons <tstexture at gmail.com> wrote:

> (From Memory) The bevel depends a lot on the normals of the text as well.
> Some imported text polys can have garbage for normals - and needs to be
> cleaned up first. I remember needing lots of facet and resample SOPs in
> such cases.
>
> On 11 September 2014 10:36, <craigleehoffman at aol.com> wrote:
>
> > By the way, I do realize I can do the old school beveling with the
> Extrude
> > SOP and a cross-section for my particular application - which is likely
> > what my solution will end up being to maintain flexibility and quality.
> > But it isn't ideal since it only bevels ‘out' from the front face and
> makes
> > the whole font ‘thicker’, rather than (conceptually) ‘eroding’ into that
> > front edge.
> >
> >
> > Also the PolyBevel SOP could be so much more useful in more complex
> > situations if it handled this overlappint better, so was wondering if
> > anyone had any tricks.
> >
> >
> >
> >
> > Cheers,
> >
> > Craig
> >
> >
> >
> >
> > Sent from Windows Mail
> >
> >
> >
> >
> >
> > From: craigleehoffman at aol.com
> > Sent: ‎Thursday‎, ‎September‎ ‎11‎, ‎2014 ‎9‎:‎24‎ ‎AM
> > To: sidefx-houdini-list at sidefx.com
> >
> >
> >
> >
> >
> > Anyone have a good solution for making large bevels on fairly complex
> > edges?  The PolyBevel SOP works great on large faces like a box but just
> > falls flat on its face with tons of bad overlapping artifacts when the
> > beveling is larger than the distance between verts on the edges
> (especially
> > at corners, etc.).
> >
> >
> >
> >
> > I am trying to create nice beveled 3D Text by PolyExtruding a Font SOP
> and
> > then PolyBeveling an Edge Group from it that represents the edge between
> > the front and sides of the 3D Text and it works great… UNTIL I try to
> > increase the quality of the Font (more verts along the edge) and the
> verts
> > get much closer to each other making the Beveled edges overlap themselves
> > in really ugly ways.
> >
> >
> >
> >
> > My co-worker can do something like this with really high quality results
> > in 3DS Max and I am frustrated that Houdini can’t handle this easily…  😊
> >
> >
> >
> >
> > Thanks,
> >
> > -Craig
> >
> >
> >
> >
> >
> >
> > Sent from Windows Mail
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
>
>
>
> --
> ===================================================
> Andrew D Lyons | Software Engineer | http://www.linkedin.com/in/tstex
> ===================================================
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>



-- 
---------------------------------------
Stu Schwartz
stu.is
stupschwartz at gmail.com



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