[Sidefx-houdini-list] Motion DOP Rotation
vfortin at gmail.com
Fri Mar 28 15:06:54 EDT 2014
Can someone refresh my memory about how to convert the orient attribute in
Specifically I want to use the Motion DOP to animate RBD Fracture Objects
So far I've got:
Position = P-pivot
Pivot = pivot
Rotation = ???
Or am I better off doing the quat>euler conversion in a VOPSOP and write
into a new attribute?
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